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There are the flagships which are kinda exactly this, these are larger and (usually) poorly armored since they are based on captured civilian ships.
Also yes I added some of the staryer ships as enemies for you to fight with minimal changes, these have a fairly low spawn chance and are of beginner cosmoteers who lost their first fights and had their starter ships confiscated by the merchant raiders. It is kinda an easter egg :P
Going a step further, I dream about a faction mod that introduces intentionally bad designs, something you'd see from new players in their first three hours of the game. Imagine being in the second system, and running into a ship that clearly just the Model-L but with a million lasers lazily slapped onto it (I may have not done this when I first started), and it runs out of steam in the first 5 seconds of the fight. Ships like that would be a fun encounter and break from all the competent designs, and help newbies quickly learn about what not to do. Hell, maybe have some mega fat ship but poorly armored, and it teaches flanking and going for very obvious weak spots.
Also this mod has had this ship since its initial release, which was in 2023, so another mod youre using has probably recently added a ship with a duplicate name. You're gonna gave to trace the mod that added the duplicate name because this mods Laborer is the original.
I traced it back to the Expanded or the regular mod
- Minor improvements to the mission descriptions.
I had re-uploaded the previous hotfix version by mistake (because I mistakingly thought I hadn't done so already due to me not having backed up the 1.1.8 version), which did include the improvements to the mission descriptions, so I did a second upload today with a proper version number.
Make sure you have version 1.1.8b.
- Fixed Imminent Danger and Imminent Doom not getting their thrusters respplied properly (bugfix)
Thanks for reporting!
- Added some of the more recently added civilian ships as captured ships for the merchant raiders.