Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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Ω Merchant Raiders Expanded - Addon for Merchant Raiders and SirCampalots Extended Tech Tree Mod.
   
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Tags: Mods
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4.370 MB
11 Dec, 2023 @ 4:35am
10 Oct, 2024 @ 8:51am
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Ω Merchant Raiders Expanded - Addon for Merchant Raiders and SirCampalots Extended Tech Tree Mod.

In 1 collection by SirCampalot
Extended Tech Tree Mod.
32 items
Description
The merchant raiders have significantly expanded their operations! They now occupy a much larger area, have much more patrols and now have not one, but at least 5 merchant raider bases from which they operate.
They now also have a supersized main base which is much more heavily defended.

This mod significantly increases the amount of merchant raiders and merchant raider bases in each star system. The explorable star system has been significantly increased in size. 5 extra Merchant Raider bases are added, one of which will be a cluster of multiple bases with significantly more enemies and defenses protecting it.

This mod is an addon for Merchant Raiders and can be enabled and disabled at will provided Merchant Raiders main mod remains active. This mod also needs Extended Tech Tree Mod as the merchant raiders will be using alternative weapons not found in the base game.

This mod needs both Merchant Raiders and Extended Tech Tree Mod and will not function properly without them.
You can get Merchant Raiders here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3093774017
You can get Extended Tech Tree Mod here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2946411143
Please make sure to keep both these prerequisite mods up to date.
This addon needs Merchant Raiders version 1.0.2 or later. If it crashes, please try to update Merchant Raiders and ETTM first (unsubscribe, then resubscribe will usually work if steam doesn't do this automatically)



When this addon is active, any new star systems visited will have not one merchant raider base, but 6 or 7 merchant raider bases. One of these bases will be an entire cluster of bases with more defenses and ships defening the main base(s). In the starter system the extra fortified base will be barely stronger than the regular merchant raider bases, but this will change as you enter higher tier star systems. These fortified merchant raider base clusters will also have increased mission reward, but the merchant raider bases and ships will also have increased drops for rare materials as merchant raiders like to hoard their looted stuff.

Once their location is known, the additional merchant raider bases will have a map icon of a skull with 2 bones, just like the merchant raider base in the base mod. The larger merchant raider base will have a larger icon of a skull with 2 bones and an eye patch to accentuate it being a bit more scary base to attack than the other merchant raider bases.

Also the amount of merchant raider ship missions will be increased from up to 10 to about 30. I will probably be implementing more diverse mission types in the near future as I find I enjoy working on this mod quite a lot actually. For now, the merchant raiders will be hiding in the vast expanses of outer space to better hide from the main faction military.

Some of the merchant raiders will use a temporary storage in their patrol area where they will temporarily store their loot before taking it all back to their main base.
Since there are overall fewer merchants to raid the farther out you go and their main base will tend to be closer to their partol area, the chance of a pirate lootbox being present will also be lower compared to patrol areas closer to the center of the star system.
The size (and value) of the pirate lootboxes will gradually increase as you move to higher tier star systems.



All of the added ships and missions will be located well outside of the main asteroid belt.



If you are already using Merchant Raiders, you can simply activate this addon and visit a new star system to see if you like it. This addon can always be disabled again to leave just the basic merchant raiders and their one base.


I originally had wanted to include this extended version of Merchant Raiders with the base mod, but I ended up chosing not to increase the star system size as I had some reservations about it. By adding the increased star system size as an addon, people can choose for themselves to enable or disable this addon as they please. By splitting the mod up into a base mod and this addon, anyone using the Merchant Raiders mod get increased flexibility in how they want the merchant raiders to be implemented (and I don't need to make multiple versions of the same mod to tailor to player specific requests).










Legal stuff: I do not give permission to anyone to reupload or modify my mods without asking for permission from me first.
35 Comments
SirCampalot  [author] 10 Oct, 2024 @ 8:52am 
Version 1.1.3 adds support for the supercarriers that were added to Merchant Raiders in the most recent patch.
SirCampalot  [author] 14 Aug, 2024 @ 9:56am 
Version 1.1.2b implements a more proper fix for the issue that was fixed with the previous version (1.1.2a)
No gameplay changes were made.
SirCampalot  [author] 13 Aug, 2024 @ 12:41am 
Version 1.1.2a fixes a bug with the mod unintentionally decreasing the number of fugitive bounty missions.
SirCampalot  [author] 9 Aug, 2024 @ 3:16am 
Version 1.1.2 added the laser fighters to the higher tier merchant raider bases.
SirCampalot  [author] 24 Jul, 2024 @ 12:03pm 
Version 1.1.1 added a new bounty mission type to destroy a merchant raider carrier.
The new mission will appear from around star system tier 11 and up and will be relatively uncommon (but most star systems will have several).
SirCampalot  [author] 1 Jul, 2024 @ 12:26pm 
Version 1.1.0 will support Cosmoteer version 0.26.2 from now on. Previous versions will no longer work due to changes in how stuff is spawned (the new sectors that have been added to the game).
I may have made other changes under the hood, but for now making sure my mods work with the current version of Cosmoteer is my first priority.
SirCampalot  [author] 20 May, 2024 @ 4:26am 
Version 1.0.3 is a major update and adds the following:


- Added refactioned merchant raider ships to the merchant bases. These are captured and converted civilian ships repained to resemble another faction and will be fairly uncommon (roughly 1 every 3 merchant raider bases will have at least 1).
These will partially replace the splitter ships, so total amount of enemy ships will be roughly the same)
- Added spy base mission set similar to the ones from the base mod.
Depending on the tier of the current star system, you will be able to get a mission to destroy a spy platform, a listening post or a radar base.
These will be relatively lightly guarded compared to the merchant raider full bases and fill in a spot between a single raider and a full base in difficulty.
SirCampalot  [author] 5 Apr, 2024 @ 5:40am 
Fighterbombers are large fighter-like craft that are armed with heavier weaponry compared to fighters. They feature cannons, lasers, missiles or nukes (the designs were stolen from the main factions and the weapons the fighterbombers carry relate to the faction the design was stolen from).
For now they will guard the high tier merchant raider bases, but the minimum spawn level is a bit lower for the very large merchant raider base.

Premium fighters are quite rare and chances are you will barely see any. These are basically larger advanced fighters with extra storage with a small amount of silver or gold with the main purpose to speed towards a non-aligned ship and bribe them so they look the other way (or shoot&loot if the target is weak enough).

I'm probably gonna tweak the spawns of the fighters some more in the coming patches, but probably nothing too radical.
SirCampalot  [author] 5 Apr, 2024 @ 5:33am 
Version 1.0.2 is a minor update and adds the following:

- Added fighterbombers that help protect the merchant raider bases. These will guard the high tier stations for now (I may make more chances to the spawn levels of all fighter types later).
- Added premium fighters (relatively rare).

- Minor rebalance of the other fighter spawns to fit in the new fighterbombers.
- Some other small tweaks I may have forgotten about.
SirCampalot  [author] 27 Mar, 2024 @ 8:54am 
The main Merchant Raider mod has received an update today which features some new merchant raider ships, especially lower tier ones this time. These new variants will start appearing in this mod as well since it inherits the ships from the main Merchant Raider mod.