RimWorld

RimWorld

58 ratings
[K4G] PawnKind Extension
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
24.617 MB
30 Nov, 2023 @ 10:33pm
12 Jul @ 2:51pm
5 Change Notes ( view )

Subscribe to download
[K4G] PawnKind Extension

In 1 collection by Krazy4Games
Empires of Old
12 items
Description
This mod was commissioned on the RimWorld Mod Market. Thanks to Taranchuk for making it!

Description

PawnKind Extension adds functionality to overwrite CultureDef settings for tattoos, hairstyles, and beards. This grants you extra control over specific PawnKinds without affecting the entire faction.

Step 1. Add this mod as a prerequisite to yours.
Step 2. Copy and paste the included mod extension into your PawnKindDef.
Step 3. Tweak the values to your liking. Additional information on what they do is included.

Credits

Taranchuk - Original source code.
ChatGPT - New code.
qux - Some assistance with creating the new code.
Krazy4Games - Thumbnail.

Thank you to the RimWorld modding community for answering my stupid questions.

RimWorld is owned by Ludeon Studios.

This work is licensed under CC BY-NC-SA 4.0. To view a copy of this license, visit https://creativecommons.org/licenses/by-nc-sa/4.0/

This mod contains some AI generated content.

[discord.gg]
26 Comments
Krazy4Games  [author] 21 May @ 2:00pm 
Thanks to @qux for helping me to fix all of the known issues with this mod! Also please note that this mod now includes some AI generated content that was used to improve the original code.
Krazy4Games  [author] 19 May @ 11:19am 
@qux Sure, message me on Discord. My username is krazy4games.
qux 19 May @ 11:03am 
Maybe I fix it but I need more testing I can send you the file if you want see the result.
Krazy4Games  [author] 22 Apr @ 8:48am 
I wish there was a better way to do this but it’s stuck until I figure out how to fix the issue
Krazy4Games  [author] 22 Apr @ 8:48am 
@qux You would have to use a single tag, so find the things assigned to each of those tags and make them use the same one.
qux 22 Apr @ 6:45am 
How you combine it ? you have an example of code ?
I try this but didn't work :
<li>
<styleTags>Civil_Beard</styleTags>
<spawnWeight>1</spawnWeight>
<respectGenders>true</respectGenders>
<styleTags>Civil_noBeard</styleTags>
<spawnWeight>2</spawnWeight>
<respectGenders>true</respectGenders>
</li>
Krazy4Games  [author] 21 Apr @ 5:01pm 
@qux This is an issue I have noticed as well. I commissioned this mod from someone else so I don’t know how to go about fixing it. If you combine the items in those tags into a single tag it will work still.

The other issues I know of is that if you force one thing it forces all and there may be problems when you input values under 1.
qux 21 Apr @ 4:35am 
Hi ! I have a little problem, you can't put several tags for 1 pawnKind, only the first one is taken into account, example below, the beard tag is before the noBeard tag, so all my pawns have a beard, whereas if I put the noBeard before, none will have a beard, no matter what we put in spawnweight
<li>
<styleTags>Civil_Beard</styleTags>
<spawnWeight>1</spawnWeight>
<respectGenders>true</respectGenders>
</li>
<li>
<styleTags>Civil_noBeard</styleTags>
<spawnWeight>2</spawnWeight>
<respectGenders>true</respectGenders>
</li>
BigTailWolfSuomi 11 Mar @ 7:05pm 
Just now, after disabling the Faceless Sudan mod, everything returned to normal and I probably don't need to solve this problem anymore
BigTailWolfSuomi 11 Mar @ 6:27pm 
Okay, then I'll give it a try