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I've marked this mod as 1.8 for now. A fix would probably take me like 10 minutes but that also makes it extremely low priority for me right now since I'm trying to tackle fixing my larger mods first.
if you know what everything is supposed to do, i'd imagine the fix would take less than an hour
End result ingame is a hybrid of things from the mod and things from the basegame, causing the whole thing to just not function properly
I'd say more about how to fix it, but i've only found this mod recently, so i've never actually seen it functioning properly
If it actually is a base game change though then I probably won't do anything about it depending on how I'm feeling since I intend this to just be an expansion on top of what the base game does so I'd rather respect some of the base game's design decisions.
Vic3 1.9 will release this coming Tuesday. As with previous major updates, a 1.9 update for this mod may take several weeks or months because I am a solo developer with a full-time job working 10+ hours Monday through Thursday. Progress during the work week will be rather slow, and I have over two dozen mods to check & verify whether anything needs to be changed, and then make any necessary changes.
The upcoming tweaks to certain things like decisions and scripted buttons will mean that more of my mods will be impacted this time around, so it may take quite some time.
Please be patient while I work on updating all of my mods. Thank you!
PMs have been overhauled in the backend with the ultimate goal of replacing the input/output multipliers with flat amounts. Saves should still be compatible, but you will need to reset your PMs in all your power plants.
As a consequence of that + some minor other adjustments, the AI should now be much more competent about upgrading their power plants beyond hydroelectricity and using turbines when appropriate.
Due to how I set up the new PMs as a result of technical restraints, trying to change the Power Distribution PMs in power plants en masse from the Buildings panel or the Building Registry will be a little finicky. FYI: if you change the PM for a single individual power plant, you should be able to change them en masse again.
Please view the change notes for the full details, and let me know if you find any bugs.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3371335101
Will delete my fork whenever the original mod is updated.