Victoria 3

Victoria 3

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Power Plants Plus & Industry Expanded Compatibility Patch
   
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18 Dec, 2023 @ 6:39am
3 Mar, 2024 @ 10:12am
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Power Plants Plus & Industry Expanded Compatibility Patch

Description
Updated for Industry Expanded v10.2!

Provides compatibility between Power Plants + and Industry Expanded. I got tired of waiting for someone to make a patch, so I made one myself :)

LOAD BELOW BOTH MODS!

Power Plants keep the same functionality as they do in Power Plants + while also requiring copper from Industry Expanded for some of the hydroelectric PMs. Also includes the automation PMs from Industry Expanded!
17 Comments
기린 12 Dec, 2024 @ 11:42pm 
Please update
Lazy Invincible General 22 Jul, 2024 @ 8:05pm 
needs a new update as industry expanded nuked copper from existence
trolling  [author] 3 Mar, 2024 @ 10:12am 
updated for the most recent version of IEx :)
Cheris 22 Feb, 2024 @ 11:50am 
Regarding patch files - for a file to overwrite only parts of another file it must have a unique name and be lower in alphabetical order. That is, if you call a file zz_..., whatever you put in there will overwrite vanilla (starting with 00_...) and IEx (starting with iex_...) since it is lower in alphabetical order.

The common practice to ensure this happens is to lead overwriting file names with zz_... (or as many z's as you need to overwrite other overwriting files, as zzz_ is lower in alphabetical order than zz_).

I have a personal compatch for my modlist, which includes this compatch with a few changes of my own to the PMs. I simply made files in the respective folders called zz_iex_ppx.txt containing only the power plant PM / building data; loading my compatch below either mod overwrites PPx and IEx just fine!
Jakman217 7 Feb, 2024 @ 8:26am 
Sorry, the version I'm talking about is v10.2 for 1.5.12, confused the versions.

Ah, sorry to hear that. Sucks when a machine breaks like that. I've already got the change on my personal machine so it's no rush, but I'd hate to upload my version and steal your work. With just removing that single line from your patch everything else seems to work.

I ran into a similar problem of IEx seeming to take precedence over all patches that don't overwrite it, so I know your pain there. I'm not sure as to why either.
trolling  [author] 6 Feb, 2024 @ 11:49pm 
IEx v12 isn't uploaded on the workshop, at least not for me. That being said, it may still be a little bit before I can update the patch given that a Windows update completely bricked my motherboard, so I likely won't be able to update until the new one arrives and is replaced.

As for how the patch could be implemented, the way the original patch works is by taking the production method and pm groups files for power plants (combined with some other industries) from IEx and replaces it with a copied variant that uses the combined production methods of IEx and PP+. An update to either means the file needs to be *entirely replaced*, as for some reason I can't simply overwrite the file with a custom one that *only* touches the power plants. When trying to do so, it would be overwritten by IEx no matter the load order.

So I'll update it when I can, but it may take a little while. Thank you for the patience :D
Jakman217 6 Feb, 2024 @ 9:41pm 
Just as a heads up on the issue in question from my own research. IE removed Automobiles from Motor Industries entirely, so if you just remove pmg_automobile_production from the building_motor_industry, it should be perfect. It's the only change needed.
Jakman217 6 Feb, 2024 @ 8:43pm 
Are there any plans to update this for v12? There seems to be an issue between this and IE that causes Motor Factories to default to having automobiles.
Nezerathian 14 Jan, 2024 @ 5:21am 
Your mod is great, as always there is high chance that a problem with computer sits before it XD forgot i was still playing on lower version of IEX after ur patch updated. Sorry bout that. Will start new game with IEX 10 and PPP and you comp patch and will test it.