Starbound

Starbound

270 ratings
Neb's Multi-turrets!
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29.073 MB
14 Dec, 2023 @ 4:32am
31 Jul @ 10:00pm
16 Change Notes ( view )

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Neb's Multi-turrets!

Description
Welcome! This is a mod that adds a whole new weapon type! It has been in development for probably years now!

CLICK HERE FOR LATEST CHANGES

Github is here![github.com]

It is compatible with all mods. FU is included with all mods. Please stop asking.

The basics:
This mod adds a new weapon type called "Multi-turrets" which are guns that have a unique altfire to deploy them as automated turrets with various different abilities and forms. They can be obtained in various different ways, and I will list them all in this discussion.

Notes:
- This mod adds a lot of content, including two new missions, which have unique questlines.
- You can deploy multiple turrets out simultaneously, however they "tax" an amount of your energy and prevent it from recharging past that point, so you cannot have too many deployed at once.
- Some multi-turrets can still be used while deployed, but still tax energy
- Any issues you find with a particular turret will require a detailed explanations

HOW TO OBTAIN AND USE
CLICK HERE TO SEE A LIST OF WEAPONS AND CONTENT IN THE MOD
TLDR: There are a lot of weapons randomly found, and some quests, 4 whole dungeons, and 1 (sorta 2?) completely new bosses.

Credits:
Neb: Made the whole mod, weapons, boss and such.
loib: Made all the custom music in the mod! Will be uploaded to youtube soon.
Newt: Crazy mf who actually helped me figure out the issue (gave me a way to recreate it) where turrets randomly vanished. Thus, you can thank him for the Bugbuster weapon being added in his legacy!
The Flickering Remnant Effigy?: Our wonderful sponsor this time around!
Frykas: Made the golden piggybank microdungeon.
Credo: Helped on a few sprites.
Tea-Loving Lad: Worked on the thumbnail, ty ty.
anomnom: Helping with the patch!

Yes, I'm dead...
Look forward to my upcoming mods!
- This years christmas special
The 4th out of 5
- Revisualiser
A weapon skin applier, basically you slot you weapon into an interface, then pick a skin to apply to it. Skins are unlocked through various stuff, for example the boss weapons have flawless skins for killing each boss flawlessly!
- Animated Armours
It's in the name really, adds a system to enable armour animations! Will be packaged in 2 mods, one with the functions, and one with some vanilla animations!
- The Geneforged
A whole mewtwo race with TMs custom armours, an outpost, lots of stuff
- Zombies?
A set of zombies and such with lots of dungeons, and mechanics to play around with!
- Some others, get excited!

I also have a guide for modding starbound, useful for beginners and veterans! Check it out here!

If you wish to see ANY of the content I make, before it gets released join these servers, in order of how active I am:
The Starforge server[discord.gg]
The Starbound server[discord.gg]
My Discord Server[discord.gg]

You can support me at Patreon[www.patreon.com], buy me a Ko-fi[ko-fi.com] or just give me money at PayPal[paypal.me]. Since I am a student at university and I am also employed, my time is scarce, so all modding efforts go towards commissions, and paid content. Supporters let me get more creative and have more freedom with my content as I wouldn't be wasting time.
[www.patreon.com][ko-fi.com][paypal.me]

I am somewhat open to commissions there is quite a wait right now though, just DM me on discord at 'nebulox' for more details

I don't play this game with people, please, please, please, please, please, please, please stop spamming me.
Don't add me on steam or discord, just message me on discord or ping me in my server, my friends list is way too cluttered as it stands right now.
Popular Discussions View All (2)
14
17 Oct, 2024 @ 9:24am
PINNED: The Comprehensive List of Content
Neb
1
12 Mar @ 11:41pm
FU compat
林一二
166 Comments
Neb  [author] 9 hours ago 
I may have only put the dialogue in the quest dialogue and not the description. You craft it at the accelerator anvil, will make that a little more clear in an update.
yeenif 15 hours ago 
where do I even craft the celestial beacon??? the quest "crystalised reality 2" ask me to craft a celestial beacon, but like in the quest log theres zero information on where or how do I even craft that.
Neb  [author] 31 Jul @ 10:00pm 
Fix uploaded!
Neb  [author] 31 Jul @ 5:16pm 
If you desperately need the mod, the github version still works!
Neb  [author] 31 Jul @ 5:15pm 
Turns out oSB allows more with patches or smth, so I missed a bug, fix out in like 10 hours?
Jorril McPan [-O] 31 Jul @ 2:02pm 
I've also had this problem. The error I get is [06:53:19.567] [Error] Error loading object file /objects/outpost/2stopteleshop/2stoptele.object: (AssetException) Error loading asset /objects/outpost/2stopteleshop/2stoptele.object and Caused by: (ObjectException) No such object named '2stoptele'. Perhaps Anom's changed the 2 Stop shop somehow?
Ugragish[CZ] 31 Jul @ 12:56pm 
After unsub your mod, teleport to Anom outpost work again
endermako64 31 Jul @ 12:43pm 
whenever i try to teleport to the outpost it just returns you back to your ship.
VolteVaris 31 Jul @ 10:05am 
also having outpost problem
Ugragish[CZ] 31 Jul @ 9:39am 
I dunno its problem with you mod or Anom Outpost, but i cant teleport to Outpost everytime i returnn back to ship, i dont have new mods from last time i played and now there is this