Total War: ATTILA

Total War: ATTILA

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Units/Bugs fix patch for 1212
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Tags: mod, Campaign
File Size
Posted
Updated
3.627 MB
22 Dec, 2023 @ 3:46am
7 Jul, 2024 @ 7:00am
24 Change Notes ( view )

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Units/Bugs fix patch for 1212

In 2 collections by EARL
1212AD Earl Self Use
45 items
Earl's Enhancement Overhaul For 1212
14 items
Description
Attention!
This MOD is now compatible with the new version.Due to the continuous updates of Vanilla 1212, many bugs have been fixed by them. Therefore, I will not continue working on this MOD until 1212 team is no longer active and I have discovered new bugs. Some bugs have been fixed by Vanilla

Description:
Only applicable to 1212

Fixed some unit data errors and omissions in 1212 Vanilla. In fact, the content of this MOD was detached from my other two major MODs. For the convenience of data management, I have placed all the fixed Vanilla 1212 unit data in this MOD.

Feature:
  1. Fixed units in the Latin Empire and added T2 and T3 units to them

  2. Fixed dozens of units that could not be recruited in campaign. You can find them in custom battles, but they cannot be recruited normally in campaign.

    For example: the Ghu cannon elephant,the Ilkhanate‘s handgun,the Mongolia great bombard,etc....


  3. Fixed the incorrect unit card display

  4. More Detailed Unit Stats Tab,Each unit can display up to 12 Stats, including melee attack, melee defense, etc.
    I have reached the upper limit of their stats display, and each type of unit stats has been carefully adjusted to be usable by this unit

  5. Fixed the wardog model

  6. Fixed the incorrect use of douse_fire skills, if 1212 updates the Navy, please remind me to update the fix

Order:
Units recruit fix patch for 1212
Realistic Infantry Overhaul for 1212
Realistic Missile/Range for 1212(Already integrated the above several)
Realistic Cavalry Overhaul For 1212
All 1212 vanilla modules

Compatibility:
No new data added, it should be compatible with any mod


Recommend:
Realistic Infantry Overhaul for 1212
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3148909626

Realistic Cavalry For 1212
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3047562159

Realistic Ranged/Missile Unit Overhaul For 1212
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3065896492
Popular Discussions View All (1)
9
16 Feb, 2024 @ 11:49am
Collect unit bug feedback for Vanilla 1212
EARL
33 Comments
Zeizei Pumpum 4 Aug @ 12:54am 
update bro?
Overside 6 Feb @ 9:49am 
EARL mod crashes in battle, I use the language patch "https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2197042366" and also the mod "Units/Bugs fix patch for 1212"
Tycherious 29 Oct, 2024 @ 2:55am 
@CadianCastellan Yeah, I was playing Geona and got some really badass gunmen. Not even too op, just really good selectively, similar to shogun.
CadianCastellan 5 Aug, 2024 @ 10:49pm 
In fact I don't think anyone has any firearms to use. If someone can find them in the campaign plz do tell Lol maybe I'm just stupid
CadianCastellan 5 Aug, 2024 @ 10:41pm 
Guys, byzantines still do not have any firearms/gunpowder units in the campaign. I think the buildings_units_allowed is seriously messed up.
max1m987 26 Jul, 2024 @ 2:36am 
@EARL thank you!
EARL  [author] 25 Jul, 2024 @ 2:35am 
@max1m987 Serious bugs have been fixed fairly well, so this MOD may only have minor fixes at the moment. Unless there are some more serious bugs in Vanilla 1212, I will take this MOD seriously again. As for the order, It doesn't matter which of these two is at the top
max1m987 24 Jul, 2024 @ 10:49pm 
Hi, @EARL! Thanks for your mods! Could you (or anyone else) pls clarify:
1) Do we still need this mod after the last 1212 update? It's kinda unclear in description.
2) What is the correct load order? Here you say it should be 1st, but in other descriptions you say it should be 2nd after Infantry Overhaul.
только с СВО 26 Jun, 2024 @ 11:13am 
update the fix please
Char 3 May, 2024 @ 5:38pm 
update