Total War: ATTILA

Total War: ATTILA

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Realistic Ranged/Missile Unit Overhaul For 1212
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Tags: mod, Overhaul
File Size
Posted
Updated
472.927 MB
29 Oct, 2023 @ 6:12pm
19 Jun @ 2:06am
174 Change Notes ( view )

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Realistic Ranged/Missile Unit Overhaul For 1212

In 2 collections by EARL
1212AD Earl Self Use
45 items
Earl's Enhancement Overhaul For 1212
14 items
Description
Description:
Only applicable to 1212
A large MOD that modifies all aspects of ranged units.Greatly improved the user experience and fun of missile units, and made some designs that are more realistic (just in my opinion)Meanwhile, I am doing my best to repair the 1212 Vanilla Unit data

Feature:
  1. Optimized shooting parameters to allow units to shoot freely

  2. Fix 1212 Vanilla Unit incorrect data

  3. Reworked the crossbow balance
    Food chain: Bow → Crossbow → Cavalry → bow
    Subchain:
    Crossbow → Heavy armored infantry
    Bow → Light armor infantry

  4. Added many new missile weapons.
    You can see their data and names on the onscreen,Their data and features have been meticulously design


  5. Unit missile weapon overhaul
    Crossbow:All 1212 crossbow soldiers have been classified and all types of crossbows have different models.

    (They have a long animation delay before shooting. Please deploy some other types of crossbows as fire cover for them,Due to the adjustable windlass, they will have the feature of throwing)

    Bow:The four modes of each bow have been carefully changed.Added more obvious shooting mode UI, Straight , throwing, standard, etc



    Throw mode will be forced to throw at a large Angle, which gives you the freedom to throw or not, which is important because friendly fire will be easy in this MOD
    Straight mode is used against heavy armor units and has a shorter range, while the other arrows are good for restraining the crossbowman
    The range has increased, the rate of fire has increased, and now the archer will leave the crossbowman helpless

    All the new added bow have new models and matching arrows.added 4 new arrows and 2 bolts models.
    example:New type, curved bow


    Javelins:Added flaming mode to all javelins and greatly enhanced their power. Javelins can now knock down infantry and sometimes even interrupt cavalry charges.

    Gun:The characteristics of firearms have been optimized. Although the range of firearms is far, their accuracy will sharply decrease beyond a certain distance. Firearms can only achieve good killing effects when fired at close range or densely concentrated.optimized the Graphic performance of handgun,More realistic gun smoke, even with sparks.


    Added top tier handgun units:




    mushkert was assigned to Castile
    Flintlock was assigned to HRE and Seljukrum

  6. reskin all the arrows
    They are very prominent. You can even see them without opening the trajectory, which will greatly increase the archer's user experience.

    Standalone version:
    https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3077032019


  7. Added the Supply unit
    To replenish ammunition.it can be recruited buildings(like blacksmith military), and Supply Station will exist in all city garrisons.BTW they all have their own independent models.
    Standalone version:
    https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3068251371


  8. Artillery units overhaul:

    Classical:



    Cannon:







    Added destruction models for all artillery units

Attention:
After using this MOD, friendly fire will become a very easy thing. Because arrows don't have eyes! He doesn't know if you're one of us or the enemy!
Now, all missile units will not consider the vicinity of the target and whether there are friendly units in the path of the arrow, they will only aim and shoot at the enemy with one mind.
I recommend you to avoid friendly fire, please do not arrange a unit behind your units that will shoot straight, such as crossbowman, archers in the back row can switch to throwing mode, your archers will try to use the throwing Angle.

This MOD is Gamesaves occupying and you can use it in your old gamesaves, but when you load it for save, your new gamesaves cannot be without it

Order:↓
Realistic Infantry Overhaul 1212 - (Not required)
Units/Bugs Fix Patch For 1212 - (Not required)
Realistic Missile/Range for 1212 - (Not required)
Realistic Cavalry Overhaul For 1212 - (This mod)
Handgun Graphic Optimization for 1212 - (Not required)
Any language pack (like French, Russian, Polish etc..) - (Not required)
All 1212 modules

Compatibility:
Not compatible with other mods that modify missile.

I made an original version that removed the guard mode and supply team.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3063359710

Recommend:
Realistic Cavalry For 1212
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3047562159

Realistic Infantry Overhaul 1212 (Improve the weakness of infantry)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3148909626

Credit:
Some cards come from here.Thank you to Master Snoopy for making such exquisite cards.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2572938500&searchtext=cards
Popular Discussions View All (5)
11
12 Jun @ 7:29pm
Handgun detail
EARL
7
23 May @ 7:22am
Artillery detail
EARL
3
11 Jun @ 11:14am
PINNED: About CTD in French, Russian, Polish, and other languages
EARL
355 Comments
Nuasea 14 Jul @ 6:17am 
Except for the siege cannons, all other siege weapons cannot break through the city wall.
ym121mimi 1 Jul @ 8:18am 
@EARL Yes,using custom battles.

I have found that as long as there is something behind the cannon to hold it, the cannon will not back off. For example, the Cannon keeps backing off, but when it's reaches the arrow tower, it stops backing off, and the Cannon functions correctly with no more friendly fire.

Would you consider put something on the cannon back to hold the cannon ? It might fix this bug.
EARL  [author] 30 Jun @ 8:07am 
@ym121mimi Were you using custom battles? This only happens with Earthen Walls, since in campaign mode earthen defenses and defensive cannons never appear together
ym121mimi 29 Jun @ 1:50am 
Bug report :

When defending a city, the cannon will gradually back off after firing, and finally accidentally hit the friendly troops in front of it. I lost a lot of compatriots because of this. I hope you or anyone can provide improvement methods and correction solutions. Thank you
darren753159 28 Jun @ 6:20am 
加油大佬 還在等你做出 烏爾班巨砲
raptor265 26 Jun @ 8:11am 
Thank you for your great work but I have found a problem which I think is from this mod. The wall artillery doesn't spawn on castles. The maps are walled settlements but the artillery doesn't spawn and not even the tab in battle is available. It works in custom battles and from what I can tell cities.
EARL  [author] 17 Jun @ 10:10pm 
@i am fast as f boy The problem with this pack is the same, it uses the form of localisation.loc .instead of standalone .loc, which will consume the newly added LOC entries
Robelt Bobelt 17 Jun @ 9:40pm 
@EARL Great, thanks, i will check it to prevent other crashes
i am fast as f boy 17 Jun @ 9:03pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2197042366
Как насчет этой локализации? Тут тоже вылетает когда наводишься на снаряд
EARL  [author] 17 Jun @ 7:20pm 
@Robelt Bobelt I have created a ​​reference table​​ containing all newly added vocabulary terms from my mods.To prevent CTD You must integrate these terms into your language pack's localization files using this table.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3502269289