Total War: WARHAMMER III

Total War: WARHAMMER III

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Champions Of Undeath: Bloodline Agents - Updated for 6.1
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graphical
Tags: mod
File Size
Posted
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517.762 MB
24 Dec, 2023 @ 6:14am
26 Mar @ 6:31am
13 Change Notes ( view )

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Champions Of Undeath: Bloodline Agents - Updated for 6.1

Description
"Awake O Dead, for there can be no rest for ye beneath the earth. Let the splintered bones burrow from the grave pall. Let cold fingers grip time-worn blades, and unseeing eyes survey the fields of slaughter. For your time has come once more. And the dead shall walk again."

Hey guys Basedmemes here, wishing you all a happy and safe holiday season! Today marks one year since my first WH3 mod upload in the form of the original Blood Knight Champions (BKC) mod, and what a crazy year this has been. From a small single agent mod upload to a fully fleshed out Blood Knight Campaign experience. So in honor our humble beginnings we would like to deliver to you a short but sweet mod :)

The Bloodline Champions is a mod that delivers the missing bloodline generic agents for the vampire counts as shown below!



So between the Blood Knight Campaign and this mod we now have all 5 of the basic in game bloodlines represented with a generic agent. These agents are acquired the same way as the BKC and von Carstein Noble agents - A port of The Path To Glory. This port is safe to use with our other mod and will not conflict with it or vanilla WOC Path To Glory UI and Text.




This is sort of a taste of whats to come as we have more Campaigns in the works (Currently working on a Necrarch campaign) so expect this to eventually deprecate just like the original BKC mod did. Just wanted you guys to have something to sink your teeth into for a bit in the meantime as a thanks for all your support and suggestions!.

As always please swing by our discord with questions or suggestions, and if you feel like helping us out with our raging caffeine addiction here's a link to the Patreon!

Disclaimer
COU team does not endorse the use of AI and voice audio. We will never use AI to create voice, nor will we ever offer support/help/compatibility to any mod who chooses to use AI VO. We do NOT give ANYONE permission to use the voice of any below mentioned characters for any reason that does not involve explicit written permission from the below mentioned vo actors. Simply stated this vo is NOT ours and it is NOT yours, it belongs to the actors. We ask that you please respect the wishes of the talent that loan us their incredible vo so that you can enjoy our mods with this whole new dimension added.


[discord.gg]



Tanslations Mod(s)
Tutur has rolled this translation into his primary translation of our works and will update shortly after we've gone live.

Chinese Translation by Tutur



Credits
1. Grackul - Put in a bunch of time to help me push this out. DB, Skills, Scripting etc.
2. Kayoh - For his work on the Necrarchs.
3. Sravente - Helped out with custom assets for the necrarch and lahmian stuff. They smexy af.
4. rmlinebacker - spent hours helping us craft better text that's more flavorful. It's still on going and will get tweaked.
5. R1kko - for his killer art game.
6. Matthew - for his wonderful screenshots that were so last minute, and even redid them when I borked the vmds (smfh why god why lol) - thank you man truly!
7. Green Phoenix - for his moral support on animation bs and helping me at 1 am fix this mods damn thumbnail lol.
8. Kou - for his moral support on 3d asset creation.
9. Jangry - for his frame work on scripting. You are a machine good sir!
10. AllIsDust - for his help in getting me started a year ago on modding.
11. Mr.Fuchh - for pushing me to do my request myself - all funnys aside ty man for that. Alot of cool stuff been made because of it.
12. Tutor - for his amazing translation mod! It was a huge undertaking so ty my dude!
13. OrangeJulivs - for letting us use his props for the Strigoi Executioner
14. Paige Martin - Lahmian VO 1


FAQ
Q: Where did the comments go!?
A. You'll need to swing by the discord for help. Sorry not sorry.
Q: Based!? SFO/Radious/xyz overhaul when?!
A: Literally don't have the time. But if you wanna make one by all means please do.
Q: Will the sound in this mod work with xyz mod?
A: If it's incorporated with the sound mixer then yes. If no, then possibly no.
Q. “This mod broke my game”
A. Oh really? Did it? Or do you have load order of several hundred mods making scripting/database collisions inevitable? We have a bug report channel for a reason. People like you are the reason there are no comments on our mods. You’re literally the modding equivalent of “spoons made me fat.”