Total War: WARHAMMER III

Total War: WARHAMMER III

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Tomb Kings Extended SFO Submod
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Tags: mod
File Size
Posted
Updated
1.432 MB
11 Jan, 2024 @ 11:25am
6 May @ 6:58am
28 Change Notes ( view )
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Tomb Kings Extended SFO Submod

Description
A extra special thank you to High Priest Agemouk. He is the greatest of the Liche Priests of Nehekhara. Not only is he wise and knowledgeable but he is also merciful. For he allowed a few simple submodders to continue on a journey after trespassing. May he reign as a living god amongst men forevermore.

A special thank you to Xoudad for continuing Agemouk's work and for all the other work you have done, are doing, and have yet to do. I look forward to the island of the Far Sea of the Far East.

A special thank you to Venris and his team for creating Simply Fun Overhaul: Grimhammer. The game does not feel playable at this point without it.

A special thank you to Cerberias for working on all the skills and tech for the mod. He did a phenomenal job making everything work!

A special thank you to Jack for being Jack. Man came in with a steel chair at the end and even if he does not believe it. He did do a lot for the submod.





For users

Some of the various skill, tech, and building effects are weaker/different in this submod compared to the base Tomb King Extended mod, because SFO adds more effects. The more you add the stronger things become. That is why some things are weaker or different.

If you spot any bugs please let us know. We have a dedicated discussion thread for bugs. If you have any suggestions for balance please let us know. It is hard to make everything perfectly balanced and we are always looking for input.


Compatible
Mixu's Legendary Lords SFO

Compatible with some Extra
Tech-Tree Compilation
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3272864417



Basic Mod trouble Troubleshooting

*****We will try help trouble shoot a mod conflict, but we WILL ASK YOU FIRST TO:
Download Prop Joe/Shazbot's Mod manager,[github.com] which will tell you if there are outdated, missing required, or conflicting mods
*****Unsub and resub to this and all required mods incase any were corrupted while being downloaded from Steam, and verify steam game files
*****Don't manually adjust the load order. If you have Prop Joe's mod manager, right click on the word order, to make sure your list is set to default load order.
*****Just try with the required mods to make sure it loads
*****And then if you still don't know what's going on, post more detailed information than just, "Doesn't work/Crashes/I have a conflict."[/b]
*****There is no CTD with this mod, SFO and it's required mods. As always, we appreciate your help and feedback for balancing or issues.


If there are issues the best way to reach me is on the SFO discord. Please @Gabesky in the submods channel. I have a lot of submods and I cannot always keep up with the steam pages.
https://discord.com/channels/323444561659691008/349284291525476363
Popular Discussions View All (2)
22
13 Jun @ 4:49am
Bug Thread
GabeSky
2
9 Sep, 2024 @ 1:43am
Balance Thread
GabeSky
87 Comments
Iggy 10 Jul @ 3:01pm 
It keeps saying WARNING: Using TKE alongside SFO requires a submod and remains at your own risk.
Grim Harvest 26 Jun @ 12:59pm 
can you update this please, something happened in the latest update and now its crashing
Amyntas 10 May @ 9:20am 
thanks for updating! Can't wait to try it again
Thamas Rugin 6 May @ 11:11am 
Nice!
Brushboss 26 Apr @ 2:38pm 
6.1 pls
无止息风 19 Apr @ 6:08am 
please update
Pooch 6 Apr @ 9:57pm 
pls update <3
Emperor of Mankind 4 Apr @ 1:44pm 
please update :)
Jy crois pas 10 Mar @ 2:18pm 
I have the same problem as Mavet, crash with the submod
Verontrix 9 Mar @ 8:55pm 
experiencesa segmetnation fault on linux.