Barotrauma

Barotrauma

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Arakneas' Mod
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File Size
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112.547 MB
1 Feb, 2024 @ 5:52am
3 Aug @ 11:18am
226 Change Notes ( view )

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Arakneas' Mod

Description
WORK IN PROGRESS, EVERYTHING YOU SEE IS SUBJECT TO CHANGE | EXPECT BUGS, UNBALANCED FEATURES, GENERAL JANKINESS AND SOME STUPENDOUSLY SILLY STUFF

With the grand rebalance update(s), I will try to focus on tying together the game experience, making the progression clearer and smoother, and general weapon-armor-mission balancing.

This is one of the mods of all time. While everything has a vanilla-ish flavor, you can expect a completely different experience. If anything looks even moderately interesting, just download it, jump into the submarine editor and find a custom sub called Arak's Testing Cube. Most of the features of this mod can be found there.

We've got: 250+ weapons, bionics, Heroin, skinwalkers, nuclear bombs, auto-detonator headsets, Blåhaj, vodka, jetpacks, boomboxes, concrete, way too many ammo types, custom missions, makeshift weaponry, landmines, a mailbox hammer, demon summoning, throwable bricks, bricks with frag grenades in them, trash can lids, handheld cannons, a shock collar, ketamine, skinwalker genes, bleach, antifreeze, a homemade club with a frag grenade in it, walking canes, plague doctor outfits, a claymore, a claymore strapped to a claymore, pipe bombs, nailguns, tasers, white phosphorus grenades and shells, toxic gas, exosuit variants, bionics, a microwave, party hats, a macrowave, handheld detonators, detonator toolbelts, trumpets, handheld gas launchers, boxing gloves, tungsteel, first aid kits, craftable cabinets, raptorbane ammunition, squirt guns, inflatable flamingoes, organ harvesting, rust demons, a uranium glowstick, symbiotic skinwalker viruses, lootboxes, mailboxes, fentanyl revolver ammo, morbusine pipe bombs, maid outfits, lead pipes, throwable trash, a crate hammer, an HMG made out of a fire extinguisher, cocaine, crack, crack cocaine grenades, the super-sawed short-off shotgun, an artie dolittle body pillow, trash bags, plungers, dining bells, landmines and the rapid fusion accelerator.

Overhauls:
Vanilla ammunition and weapons no longer need recipes
Ammo boxes can be combined and show a broken texture once empty
Added pockets to some clothes
Outpost NPCs have a reasonable amount of health
Reworked the nuclear weapon recipes
Nuclear weapons have better explosions and particles
Exosuits are craftable by default now
Detonators, dirty bombs, molotovs and mini nukes are craftable
Piezo Crystals drop Piezo Cores once destroyed
You can 2-hand items while wearing the funbringer
Duffel bags wont break on their own
Fruits can be deconstructed faster
Removed the vanilla abandoned outpost missions, replaced them with harder ones
NPCs have custom weapons & clothing
Extinguishers can be placed on the toolbelt slot
Clown and Cultist outfits boost the dmg/rof/accuracy of the weapons from the same faction
Cultist robes no longer have hoods, they are an item of their own
Fuel Rods are combinable and fire different beams with the fissile accelerator
Scrolls, Captains pipes, Bike Horns and a bunch of other items are deconstructable
Munitions can be fabricated with nitroglycerin
All genes have been changed somewhat
Alien power cells no longer fire projectiles, which may cause incompabilities
Sonar Flora can be broken via gunfire or explosions

Link to my Discord server where you can find the To-Do list, participate in polls, ask questions and stuff:
https://discord.gg/rZf8sJDneH

And feel free to throw money in my general direction if you wish to support my delirious actions
https://ko-fi.com/arakneas

FAQ:
Q: How do i make X ammo/Where is the ammo used by X?
A: Check the Munition Workbench, which can be crafted in a fabricator.
Q: Is the mod compatible with X?
A: I genuinely do not know, as I rarely play with other mods nowadays. Compatibility patches will be considered later.

CREDITS:
More Unique Weapons - Inspiration, concepts
EK's mods - some textures, code
You are free to use any textures or code, as long as you give credit
Popular Discussions View All (2)
59
5 Aug @ 7:45am
Ideas
Arakneas
56
14 May @ 2:36pm
Balancing Suggestions & Bugs
Arakneas
322 Comments
Arakneas  [author] 7 Aug @ 10:13am 
it has an explosive radius of 90m, and (from my experience) is best used against immobile targets. If you can see your target at the edge of your sonar and shoot it, the splash damage will, more or less likely, impact your sub as well.
badist2205 6 Aug @ 9:45pm 
Anyone have suggestions on how to use the Railgun Fusion Shell "safely" enough to kill something?
Arakneas  [author] 6 Aug @ 11:34am 
already been fixed for the next update
Skeleton Kane 6 Aug @ 11:32am 
"hrmanager", "securitynpccoalition", "securitynpcseparatists", "miner" NPCs in npcoverrides.xml are using incorrect ammo smgmagazine (.45) instead of arak_9mmmagazine (9mm) in their guns.
Arakneas  [author] 5 Aug @ 7:44am 
the vanilla hitscan projectile used by the rapid fissile accelerator
tut-134 5 Aug @ 4:33am 
what is nucleargunbolt?
Arakneas  [author] 3 Aug @ 11:24am 
funnily enough i just updated it as well
Nah, I reinstalled the mod just now
Arakneas  [author] 3 Aug @ 11:16am 
maybe because you haven't got the latest version?
I always have to download this mod when joining for some reason, only this mod