Ravenfield

Ravenfield

35 ratings
Bärendorf
   
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Content Type: Maps
File Size
Posted
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43.675 MB
10 Feb, 2024 @ 3:35am
8 Jul @ 12:36pm
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Bärendorf

Description
VERSION 2.0

Check the change notes or the comments to know what changed

Deep in the dense forests of Raven territory stands the ancient village of Bärendorf, a symbol of past victories.

Its millennial age makes it an ideal stronghold of medieval times, over time the castle was replaced by houses but the base of its fortress remains the land on which this village stands.

The name is in german because in my lore the ravens are angry germans, that's it.

The village is the main interest of the map where you'll get some nice back and forth with a lot of infantry combat, outside the village the forest is pretty dense, bots will move through it and actively cover themselves behind foliage so stay aware of your surroundings.

The map plays very well if you configure the flags and just give them all to the ravens except the base eagle spawn, it makes for a cool breakthrough game.

I recommend you to use around 120 bots, the amount of trees and stuff can be heavy on weaker cpus, I did what I could to optimize it well enough that I could get a solid 40 frames with any of my Vanilla+ configs.

The map also plays well with more retro configs, like WW1, WW2.

To make the map feel disctinct from all the other maps I've made I changed the setting of course but also the entire process with wich I usually make a map, so it should feel very new from the other stuff I've made.

I have no idea what to do next for now, so if you have suggestions or even requests, I may make them a reality.

As always, I'll gladly enjoy feedback.

Tags: WW1, WW2, forest, germanic, german, village, vanilla
14 Comments
Kelsiel  [author] 18 Jul @ 9:46am 
@Dxp88 yes it is definitely the reason because every tree in the game comes with a invisible vision occluder making the game recalculate bots visions in real time every time they see one.

I am hoping one day we will get 2D trees or something so it won't impact performances much but for now I cannot do a lot more than removing background trees and replacing them with bushes to save on your CPU.

Deleting parts of the map would definitely not be a good compromise between map look/feel and gameplay so I would recommend going for the vision occluder remover mod and see if it helps you from now, also could you tell what CPU do you have for reference ?
Dxp88 18 Jul @ 4:02am 
I'm pretty sure the performance is bad bc the map has too many trees. I suggest deleting some unnecessary parts. Awesome map though!
Kelsiel  [author] 8 Jul @ 12:41pm 
Update everyone, since the Malevelon Creek map brought a new wave of traffic on my older works I figured some updates could be good, so I reworked a good chunk of the map and the changes include the following:

2 more bridges but only for infantry.
New access to the top of the village from the Raven side.
New vehicle path in Farmstead.
Spawns, vehicle spawns, and ton of smaller assets and details have been tweaked.
I reduced the amount of assets on the map here and there, mostly in the background, this should improve performances but I will need feedback on that.

Note that currently the update only applies to Bärendorf, it's winterized version does not yet include those changes so you could go around both maps and spot the differences for now.
Kelsiel  [author] 15 May, 2024 @ 7:05am 
@MMMeteor thanks a lot, I'm sorry for your performances with the map, I did the best I could to try and optimize it without losing much of the look but having a massive forest that you can navigate through was part of the design, and it is hard to optimize that without having it look like shit.

I'll suggest you try my other maps, they might be better for your cpu at the exception of Temple Prime, also I'll try my best to have better performances for the next maps.
MMMeteor 15 May, 2024 @ 7:00am 
This has become my favorite map in the game, whenn my second and third favorite maps are offical maps. Even though I can't run the map with 60 bots due to my terrible computer, it's still awesome. would give award if I had points
Kelsiel  [author] 21 Feb, 2024 @ 8:18pm 
@rabbitsniper2211 thanks for the compliment I appreciate that, if you enjoy this map don't hesitate to test the others I've made.

As for the suggestion, the single bridge was a deliberate choice to make it a essential choke point, I will however try to add another bridge, only for infantry tho, and if it plays well I may keep it and update the map.
rabbitsniper2211 21 Feb, 2024 @ 10:16am 
could you add another bridge or make the river border flatter ? it would make the map even better
one of the best map in the workshop
Kelsiel  [author] 19 Feb, 2024 @ 5:22am 
@Purple guy (eggplant man) we did, that's why it is an all time classic.
HAHA FOUND YA LENNY 19 Feb, 2024 @ 3:13am 
"Ravens are very angry Germans" haven't we seen this once or twice before 💀
Kelsiel  [author] 16 Feb, 2024 @ 3:09am 
@Player1 I have good memories from Altaï Range so if I have to recreate any of those 3 maps it would first be this one.

I think I may recreate some of those China Rising DLC maps too because they looked great.

But yeah if I have too remake Caspian I'll just boot BF2042 and spam F12 lmao