Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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TREX
   
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Tags: Mods
File Size
Posted
Updated
84.832 MB
12 Feb, 2024 @ 11:34pm
12 May, 2024 @ 2:38am
27 Change Notes ( view )

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TREX

Description
TREX
(Tech Replacement Experience)
24 Comments
dx155 5 Aug @ 12:08am 
Please update
The King of Pudding 1 Aug @ 4:35am 
update for new version wen?
Arlington 24 Apr @ 8:30am 
TREX CG mag sounds broken AF
Lingluo 13 Dec, 2024 @ 8:44pm 
Also, is it intentional that laser blasters give buffs to adjacent weapons, but heavy ones only receive buff and not give any?
Lingluo 13 Dec, 2024 @ 7:32am 
I found the cause of chaingun bug.
In the mod files steamapps\workshop\content\799600\3159806903\TREX_Chaingun\body\LV2.rules , row 698, it's using the projectile data of LV1 chaingun. All T2-5 are broken in this way.
Lingluo 11 Dec, 2024 @ 8:31am 
Also, the value of thrusters need updating.
Lingluo 11 Dec, 2024 @ 7:33am 
The values of T2-5 TREX chaingun are off. They are same as T1.
Lingluo 11 Dec, 2024 @ 7:19am 
Vanilla railgun buffs penetration, but the railgun from this mod doesn't. I think it should also be buffed.
SES Dream of War 29 Aug, 2024 @ 11:24am 
heyhey! would it be possible to have perhaps an alternative version of this mod where the crew required to operate things is actually 0? I run a heavily automated mod list that allows me to build ships running on skeleton crew, and as a result, it is difficult to concile the constraints my game has with the crew requirements of your contrent - it looks and feels incredible, but prohibitively hard to maintain in some regards