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The only major problem I've noticed after playing him for a day is that the punishment for some moves getting parried seems off. His ball from Neutral Special (and I think uncharged d-air) getting parried and putting you into hitstun seems way off. The ball can already be reflected by hitting it with any hitbox, which isn't that hard, and plenty of other characters have non-committal projectiles. Then in the opposite direction, his F-Strong only reflecting one projectile which knocks him out of the attack instead of putting him in hitstun seems way off. It's a very powerful Strong with good range, so not being able to punish when you parry it doesn't make any sense.
Aside from that I'm enjoying him a lot more than I was expecting. Great stuff.
I understand you're excited about this idea, but no need to post it so many times and on so many unrelated characters haha.
Well, full charge DStrong isn't really considered a good option usually. Maybe in an edgeguard situation it could work, but that's about it aside from catching the opponent off-guard (assuming they haven't seen it before).
The reason for it not being that great is that Marx is wide open afterwards and you can just jump over the attack easily, so just do that haha.
His "down strong" is way to powerful (it's attack is way to big for it to still do full damage and make him invulnerable, and it also charges way to fast)
Just charge it to the halfway point (where the middle line indicates), then press Attack while in the charging state. Unless you're installation is bugged or anything like that, then that should be all, haha.