Stellaris

Stellaris

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Synthetic Leader Traits
   
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367.291 KB
1 Mar, 2024 @ 10:07am
7 Mar, 2024 @ 11:00pm
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Synthetic Leader Traits

In 1 collection by Accorata
Ascension Path Leader Traits
4 items
Description
Synthetic Leader Traits

Synthetic Leader Traits is a small mod that adds many new veteran traits (and a new destiny and negative trait) that are available to any Synthetic leader. The aim was to build upon the ascension paths to allow for more diverse roleplay/thematics and some new gameplay elements.

These leader traits are weighted to be somewhat rare and balanced to be slightly more powerful than an average trait, however like any leader trait, their effectiveness will vary on the current strategy.

The mod is currently only available in English (translators welcome).

Check out similar mods of mine, Psionic Leader Traits and Erudite Leader Traits!

Compatibility

Features require Galactic Paragons DLC.

Zero base game files harmed (Should be compatible with all other mods)
(Should also work properly with any mods that allow for multiple ascension paths, such as allowing Cybernetic Psionics)

NOT achievement compatible (Only UI mods that don't change features can be)

Features

The list of traits and their effects is as follows:

Endless Drive (Available to Commissioners, Urbanists, and Analysts)
Planet: +10% production from robots, +10% mechanical pop assembly speed
Sector: +5% production from robots, +5% mechanical pop assembly speed

Next-Gen Processing (Available to Advisors)
Councilor: -10 empire size

Blunt Directives (Available to Ambassadors)
Councilor: -20% claim influence cost

Obfuscated Code (Available to Delegates)
GalCom: 5% diplomatic weight from fleets
Federation: +0.5 federation experience

Computational Understanding (Available to Strategists)
Councilor: +5% ship fire rate, +5% evasion

Mainframe Integration (Available to Admirals)
Fleet: +10 evasion
Leader: +25% experience

Thorough Annihilation (Available to Generals)
Army: +100% collateral damage, +5% morale damage

Introspective Revisions (Available to Statisticians)
Councilor: -7.5% robot upkeep

Evolved AI Assistent (Available to Explorers and Scholars)(Requires Sapient/Custom AI Assistent trait)
Leader: +40% survey speed, +40% anomaly research speed
Councilor: +10% survey speed, +10% anomaly research speed

Enhanced Perception (Available to Scholars)
Leader: +10% anomaly research speed, +10% archealogy speed, +10 astral rift speed

Failing Subroutines (Negative Trait)
Councilor: +10% empire size effect

Ex Machina (Destiny trait)
Councilor: +1 monthly influence, +0.25 unity per pop

Contact

Please notify me with any bug reports, suggestions, and/or questions. I’d love all the feedback and the easiest way to contact me is via my discord @Accorata. Feel free to message me privately there or ping me on either the Official Stellaris Discord[discord.gg] or the Stellaris Modding Den[discord.gg].
7 Comments
CTH2004 16 May, 2024 @ 2:16pm 
Here’s some thoughts (not sure if seperate mods):

Some synthetic traits are for all synthetics
Some are for non-virtual synthetic
Some are for only virtual

And for machines, same thing but with modularity, virtuality, and nano bots?

Just an idea!
Accorata  [author] 8 May, 2024 @ 8:06am 
@Misterwheatley Should still work, but these traits won't be available to machine empires that go down nanotech or virtuality, only modularity.
Misterwheatley #Maintaintf2 8 May, 2024 @ 1:06am 
Anybody know if 3.12 messed with this?
GlitchFling108 3 Mar, 2024 @ 12:32am 
@Angry Canadian Cyborg Leader Traits are planned
卡尔文迪斯梅特 2 Mar, 2024 @ 6:35pm 
Angry Canadian 2 Mar, 2024 @ 2:32pm 
can cyborg leaders get any of these trays?