Stellaris

Stellaris

93 ratings
Psionic Leader Traits
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
392.996 KB
6 Feb, 2024 @ 5:28pm
1 Mar, 2024 @ 11:58am
6 Change Notes ( view )

Subscribe to download
Psionic Leader Traits

In 1 collection by Accorata
Ascension Path Leader Traits
4 items
Description
Psionic Leader Traits

UPDATED FOR 3.11

Psionic Leader Traits is a small mod that adds many new veteran traits (and a couple of destiny and negative traits) that are available to any Psionic leader. I hoped to represent psionic concepts (mind reader to precognition to generalized consciousness) that certain Sci-Fi stories delve into and bring those ideas, however basic, into the framework of Stellaris.

These leader traits are weighted to be somewhat rare and balanced to be slightly more powerful than an average trait, however like any leader trait, their effectiveness will vary on the current strategy.

The mod is currently only available in English (translators welcome).

Compatibility

Features require Galactic Paragons DLC, and some specific traits may only appear/will be modified slightly based on other DLCs. (Ex: Cloaking with First Contact)

Zero base game files harmed (Should be compatible with all other mods)
(Should also work properly with any mods that allow for multiple ascension paths, such as allowing Cybernetic Psionics)

NOT achievement compatible (Only UI mods that don't change features can be)

Features

The list of traits and their effects is as follows:
(Some will only show up after their affected features are unlocked such as Jump Drives for Of Space and Time)

Mind of the People (Available to Advisors, Commissioners, Urbanists, and Analysts)
Councilor: -3% empire size from pops
Planet: -10% empire size from pops
Sector: -5% empire size from pops

Shroud Empath (Available to Ambassadors)
Councilor: 10% shroud delve cooldown, -20% shroud delve cost

Conduit of the People (Available to Delegates)
GalCom: 10% diplomatic weight from pops
Federation: +0.5 federation experience

Sights From Beyond (Available to Strategists)
Councilor: +5 base intel, +1 cloaking detection

Shrouded Cloak (Available to Admirals)
Fleet: +2 cloaking strength

One with the Troops (Available to Generals)
Fleet: +1 disengagement opportunities
Army: +30% morale

Of Space and Time (Available to Statisticians)
Councilor: +10% jump range, -10% jump cooldown

Lucid Dreaming (Available to Explorers)
Leader: +10% experience, -10% upkeep

Mind Body Mastery (Available to Scholars)
Leader: +1 astral rift skill, +10% to find an anomaly

Zro Adict (Negative Trait)
Leader: +1 zro upkeep

Zro Adict II (Negative Trait)
Leader: +3 zro upkeep, +10% experience

Out of Body Experience (Negative Trait - also available for non-psionics)
Leader: -25% experience, +10% upkeep
Councilor: +25% chance to roll psionic technologies

Psionic Being (Destiny trait)
Leader: immortal
Councilor: +25% spiritualist ethic attraction
Planet: +100% spiritualist ethic attraction
Sector: +50% spiritualist ethic attraction

Contact

Please notify me with any bug reports, suggestions, and/or questions. I’d love all the feedback and the easiest way to contact me is via my discord @Accorata. Feel free to message me privately there or ping me on either the Official Stellaris Discord[discord.gg] or the Stellaris Modding Den[discord.gg].
12 Comments
Nyx (She/Her) 10 May @ 1:16pm 
Working?
Liish Shadow's 17 Oct, 2024 @ 1:03pm 
Same here
Pitlos Tails 14 May, 2024 @ 1:34am 
still working
Accorata  [author] 24 Apr, 2024 @ 2:07pm 
@ElMendigo Won't cause any problems, all these traits are designed such that they can work with any mods that allow for pops/leaders to have multiple ascension traits
ElMéndigo 8 Apr, 2024 @ 10:13pm 
what happen if y choose psionic trait and then open the console and type this: add_trait_species (id of the species) trait_cybernetic, also debugtooltip to get the id of the species
DFW Kerser 11 Mar, 2024 @ 4:03am 
You should honestly just combine all these into one mod, would probably be easier to manage, and I doubt the majority of people pick the same ascension every single game.
Archailect 9 Feb, 2024 @ 1:33am 
I see psionic I subscribe :D
TrueWolves 8 Feb, 2024 @ 7:25pm 
Seconded. Having Cybernetics, custom genetic modifications, and specific synthetic body's would all have ample opportunity for potential traits. Sort of like how some of the psionic traits here can also rarely happen to non psionic leaders, you could have some of the cybernetic or genemod traits appear 10% of the time with the relevant technologies, and make robot leaders more interesting before or after synthetic ascension.

But as it stands alone? Already an amazing mod, concept, and the balance is well done.
Ave Imperator 8 Feb, 2024 @ 2:21pm 
Honestly a mod that add new veteran traits for all the different ascension paths would be cool.