Stellaris

Stellaris

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Cybernetic Leader Traits
   
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7.3.2024 klo 22.58
8.5.2024 klo 8.32
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Cybernetic Leader Traits

1 kokoelmassa, tekijä Accorata
Ascension Path Leader Traits
4 luomusta
Kuvaus
Cybernetic Leader Traits

Cybernetic Leader Traits is a small mod that adds many new veteran traits (and a destiny trait) that are available to any Cyborg leader (this includes Ritualistic implants from the Cybernetic Creed origin). The aim was to build upon the ascension paths to allow for more diverse roleplay/thematics and some new gameplay elements.

These leader traits are weighted to be somewhat rare and balanced to be slightly more powerful than an average trait, however like any leader trait, their effectiveness will vary on the current strategy.

The mod is currently only available in English (translators welcome).

Check out similar mods of mine, Psionic Leader Traits, Synthetic Leader Traits, and Erudite Leader Traits!

Compatibility

Features require Galactic Paragons DLC.

Zero base game files harmed (Should be compatible with all other mods)
(Should also work properly with any mods that allow for multiple ascension paths, such as allowing Cybernetic Psionics)

NOT achievement compatible (Only UI mods that don't change features can be)

Features

The list of traits and their effects is as follows:

City Interfaces (Available to Commissioners, Urbanists, and Analysts)
Planet: -40% empire size from districts
Sector: -20% empire size from districts

One with the Machine (Available to Advisors)
Councilor: +5% pop assembly speed, +15% planetary build speed

Predictive Algorithms (Available to Ambassadors)
Councilor: -3% trade fee

Economic Projections (Available to Delegates)
GalCom: 10% diplomatic weight from economy
Federation: +0.5 federation experience

Organic-Synthetic Materials (Available to Strategists)
Councilor: +10% armor hardening, +10% armor

Built-in Calculator (Available to Admirals)
Fleet: +5% fire rate, +5% weapons range, +5 tracking, +5 accuracy

Terrain Retrofitting (Available to Generals)
Army: +2 combat width

Generalized Learning Algorithms (Available to Statisticians)
Councilor: +10% leader experience, +2% research speed

Electronic Mind Meld (Available to Explorers)
Leader: +20% ship speed, +10% anomaly discovery chance

Mult-tool Appendages (Available to Scholars)
Leader: +1 archaeology skill, +5% archealogy speed

Endlessly Adaptive (Destiny trait)
Councilor: +10% habitability, -10% pop amenities usage, -10% pop housing usage

Contact

Please notify me with any bug reports, suggestions, and/or questions. I’d love all the feedback and the easiest way to contact me is via my discord @Accorata. Feel free to message me privately there or ping me on either the Official Stellaris Discord[discord.gg] or the Stellaris Modding Den[discord.gg].
12 kommenttia
Nofe 28.9.2024 klo 0.38 
Good mod and balanced.:steamthumbsup: This series of mod should be in vanilla.
Accorata  [tekijä] 16.6.2024 klo 8.36 
@Choupinet I updated that in the most recent version of these mods: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3250905886
Choupinet 13.6.2024 klo 10.02 
"One with the Machine" should probably be changed to pop growth bonus since Cybernetics don't really utilize pop assembly anymore.
Crusaderjack 16.5.2024 klo 18.21 
Bitchin', thank you!
Accorata  [tekijä] 16.5.2024 klo 17.37 
@Crusaderjack Yep, it's updated for 3.12. Leaders with the new ritualist implants trait are also now able to get these traits
Crusaderjack 16.5.2024 klo 17.35 
Does this still work okay :)?
Accorata  [tekijä] 13.3.2024 klo 9.58 
@half god Most likely will, just working on other things at the moment. I do have a collection with all four right now: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3175095763
Accorata  [tekijä] 13.3.2024 klo 9.57 
@DFW Kerser Yeah I agree, however all the current delegate galcom traits are pretty underpowered so the aim is just to align with those.
Accorata  [tekijä] 13.3.2024 klo 9.56 
@akito0158 Thanks so much! I'll add your mod in the descriptions
half god 12.3.2024 klo 6.21 
Hi, I'm here with ask If you could make 4in1 mod?