Jagged Alliance 3

Jagged Alliance 3

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Revised Mags II
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Mod Categories: Weapons & Items
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3.140 MB
10. März 2024 um 17:04
21. Sep. 2024 um 6:12
19 Änderungshinweise (anzeigen)

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Revised Mags II

In 1 Kollektion von permanent666
Revised
3 Inhalte
Beschreibung
This is a reworked rerelease of Ablomis' Revised Mags mod.

This mod adds magazines for weapons to the game.

It is recommended that you use the Revised Tactical Gear II Mod together with this one but it is not required.

Important
  • Restart the game after activating the mod
  • It is save game compatible but you won't have spare mags for existing weapons
  • Weapons from mods won't have mags. There could also be problems with custom calibers
  • If you are a mod creator and want to increase compatibility, please contact me
  • There was decent amount of playtesting but there can still be bugs.
  • If you find bugs, please send me your bug reports.



Version: 0.16-160
Beliebte Diskussionen Alle anzeigen (1)
1
17. Juli um 8:10
Bug reports
permanent666
85 Kommentare
kaelis 12. Juli um 8:34 
DOES NOT WORK WITH SAVEGAME! :steamfacepalm:
Swift 27. Juni um 23:58 
I think that for this mod it is necessary to make a change to the "killer" ability. Because auto-reload after control eliminates the need for having magazines (and this ability is often taken). For example, it would be more acceptable if there is not an auto-reload, but a 50% AP discount on reloading after control on the turn after applying control.
And in principle, the mechanics of the cost of reloading without magazines is not very clear. Quite often I notice that reloading with ammo from pouches costs not much more than using magazines, and sometimes even the same.
It seems that using the mod does not change the gameplay in favor of using magazines, since manual reloading has remained a fairly convenient option.
Quiz 28. Mai um 19:07 
@comradeCadaver I think it would be, most of my experience is that weirdness like that tends to be a conflict, and often the culprit can be somewhat uninitiative (example; ToG underbarrel grenade launcher completely broke when I had a mod that enabled scrapping of explosives). My main source of magazine weirdness has been using this mod, ToG+Ratio Patch and Revised Components, the latter of which doesn't play nice with ToG at all. I don't know if you are using any of those, just giving my experience in the hope it might help you with your issue.

Hope something there helps, and stay frosty Merc.
ComradeCadaver 16. März um 14:48 
ever run into a bug where when you try to reload magazines it uses the ammo from the stack but the mag remains empty? Kinda frustrating at the moment, but it's likely a conflict with another mod
DeNim 18. Feb. um 21:22 
I think there's an error
Puck "Elbow Grease" from "Vicki"
Applies to ar-15's (20 magazines)
Can it be applied to (30 magazines)?
permanent666  [Autor] 14. Jan. um 12:54 
@-Redacted-: This would be a great enhancement but for the time being I am not working on this mod.
-Redacted- 19. Dez. 2024 um 5:23 
This is a really great mod but just wondering if their is a way to reload all mags after a battle instead of just the one in the gun. If not would their be a way to make it do as such? Sometimes i'd go into battle forgetting to manually load them after a fight and itll cause me all kinds of trouble lol.
permanent666  [Autor] 3. Nov. 2024 um 12:15 
@Cyborg: Description is "wrong" as there is no 5.45x39 in JA3 without mods
Cyborg 1. Nov. 2024 um 18:18 
Thanks for the mod.

I don't know if it is due to this mod but the AK74 extended mag loads 7.65x39 even though description is correct that it should be 5.45x39.
Authari 28. Okt. 2024 um 1:31 
@permanent666 @Lucjan

Hi guys! I want to say that I love your Mod and really appreciate all the great work you are doing!

I'd like to ask two questions concerning changes/additional functions to this mod:
1. Would it be possible to add two different sound-effects to the different ways of reloading? (e.g. the mag-reload-sound when reloading with magazines and the bullet-clinking-sound when reloading manually)
2. Would it be possible to change the manual reload to something that not only uses a few more APs but really takes time - something like an action similar to overwatch, where you have to spend a whole turn's AP to reload the gun? Because taking 30 bullets out of your pocket and manually loading them into a mag before you can insert it into the weapon is a rather time consuming thing to do...

But anyway: I really like your work! Thank you for this Mod!