Arma 3
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2B9 Vasilek
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Data Type: Mod
Mod Type: Weapon
File Size
Posted
Updated
167.073 MB
14 Mar, 2024 @ 5:30am
26 Apr @ 6:40pm
16 Change Notes ( view )

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2B9 Vasilek

Description
The 2B9 Vasilek (2Б9 "Василёк" - Cornflower) is an automatic 82 mm gun-mortar developed in the Soviet Union in 1967 and fielded with the Soviet Army in 1970. Unlike conventional mortars, the 2B9 can fire in single and automatic mode using four-round clips. Because of its wheeled carriage, the 2B9 resembles a light artillery piece more than a conventional mortar.

The mortar is capable of engaging targets both via direct and indirect fire. As per the Soviet manual of arms, direct fire is only supposed to be conducted while utilizing full charge on the shells themselves. The authors of the mod do not hold any accountability for injuries and / or death caused by the usage of undercharged shells while in direct fire mode.
You can refer to the elevation values on the scope itself in order to lead accurate direct fire up to 1100 meters.

The four round magazines allow you to freely combine shells of any of the following ammunition types:

He-Frag
Smoke
Illumination
Cumulative

The cumulative rounds have an approximate penetration value of 100 mm of RHA, allowing them to penetrate any vehicle except for MBTs.

Once the magazine has been loaded into the weapon, it is impossible to unload it manually. All ammunition needs to be fired off in order to eject the magazine out of the weapon.
Once the magazine has been emptied the weapon ejects it on the left-hand side, and the operator can pick it up off the ground in order to reload it again.
It is highly recommended not to stand to the left of the weapon, as the ejected magazine can cause injuries of varying severity to anyone caught in its path. Ejecting the magazine into a vehicle standing directly next to the weapon might produce varying levels of Arma-ness.

In order to transport the mortar the operator can either drag it around, or it can be switched into the towing mode and attached to a vehicle. Once the mortar is attached to a vehicle its simulation is going to be disabled, meaning it will not get stuck on objects or get randomly detached while driving. There is no top speed limit. Just be mindful when detaching it manually to make sure it does not collide with anything.
The following vehicles currently support towing:

Vanilla KamaZ
RHS KamaZ
RHS Ural
RHS GAZ-66
CUP Ural
3CB MT-LB
RHS/CUP UAZ

The mortar can now be sling loaded to any helicopter that supports sling loading

Other vehicles can be added later based on request.

This addon is provided under the CUP[www.cup-arma3.org] license. You may not reupload this addon or it's parts to steam workshop or any other public repository. You may, however, create your own patch addons.
223 Comments
ilbinek  [author] 9 Aug @ 12:27pm 
Použij ACE_ArtilleryTables, ty fungují správně. Ty 82mm tabulky jsou pro
mortar ze základní hry.
Serb 9 Aug @ 11:21am 
к нему подходит обычная шкала дистанции для 82мм мины?
Thanks
ilbinek  [author] 26 Jul @ 3:27pm 
No way to add it without editing the mod with a patch addon.
There are a lot of tutorials on youtube, just look up "arma 3 ace mortar" and you will get results
ВадяПерфоратор 26 Jul @ 11:56am 
Hello, is there a way to add ballistic computers to the guns of your base? If not, is there a manual how to properly aim these? i m a bit of noob and newbie
дикий кукуруз 26 Jun @ 2:21am 
btw in Dybamic Recon Ops all working fine, so i think its DCO thing only
дикий кукуруз 26 Jun @ 2:19am 
here are link to the DCO scenario that i am playing on rn, you can try to reproduce it here https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3443253345
ilbinek  [author] 24 Jun @ 3:50pm 
No idea what could be causing this. If you link the DCO, I might find some time to try it out and see if I can repro
дикий кукуруз 24 Jun @ 2:55pm 
i having a problem when trying to use this mod in DCO (dynamic combat ops) through zeus, all of the TBD series mods just disappear from spawn menu and cannot be spawned or pasted in with CTRL + V, like everything, ammoboxes, mortars etc. do you know how i can fix that?
ilbinek  [author] 30 May @ 11:43pm 
You can't save them. You have to assemble them every time you restart the mission