XCOM 2
196 arvostelua
Halo Weapons
10
2
2
2
2
   
Palkinto
Lisää suosikkeihin
Lisätty suosikkeihin
Poista suosikeista
Tiedostokoko
Julkaistu
Päivitetty
507.850 MB
16.3.2024 klo 17.50
6.7. klo 15.25
26 muutosilmoitusta ( näytä )
Tarvitset lisäosan käyttääksesi tätä esinettä.

Tilaa ladataksesi
Halo Weapons

Kuvaus
A mod that adds some halo UNSC weapons and now also some Covenant weapons

The weapons that this mod has are the following:

MA5C Assault Rifle
BR55 Battle Rifle
M90 Shotgun
Sniper Rifle SRS99
M6C Pistol
M6/X Spartan Laser
M41 SPNKr Rocket Launcher
Machine Gun
Energy Sword
Type-51 Carbine
Zubo-pattern Long Rifle
Brute Shot
Needler


These weapons have change of animations especially the Spartan Laser so some mods might not work well (Sadly sneks can't use the spartan laser :c ).
Weapons have better damage than conventional Xcom weapons and different features for example, the sniper can be used with one action but has 2 shots Most weapons are unlocked from the start with the exception of the Spartan Laser (You need to research gauss weapons) the weapons are fully colorable so yea you can make a pink spartan laser.
The covenant weapons need the plasma upgrade:
Plasma Lance(Zubo-pattern Long Rifle)
Plasma Rifle (Type-51 Carbine)
Plasma Rifle (Needler)
Plasma Sword(Energy Sword)

The bruteshot need the magnetic grenade launcher upgrade

If there are problems with the mod I will try to solve them when I have time I'll also try to see if I can add more weapons.
Now the updates will be a little slower because I don't have much time to mod.


I'm only working with Halo 2AM and Halo 3 models (the spartan laser is an exception due to model issues)


Weapons planned for now:
M6C/SOCOM (starting the weapon)
SMG(seeing the animations)

Here is my Kofi in case anyone wants to donate (I won't post anything private on kofi so don't worry if you can't donate)

https://ko-fi.com/sdarck2

CREDITS:

Fence for helping me understand how the animations worked
GameBreaker for helping me with how the shaders works
RustyDios for helping me with the tint mask
chiefster some weapons have the rig and textures that he made
Kinsect for beta testing
Styrium for hep me fix the code for the weapons that appeared even with restrictions

Bungie, 343 Industries, and MIcrosoft for the Halo series, where the original assets came from
453 kommenttia
sdarck2  [tekijä] 16.7. klo 0.17 
I'll try to see if I can add a new weapon at the end of July or August
The Proxy God 15.7. klo 23.55 
Glorious. Finally Needler and bruteshot. All we need now is Fuel Rod and Needle Rifle and the perfect setup will be had
ItsDaKoolaidDude 15.7. klo 23.18 
Ty Ty
sdarck2  [tekijä] 15.7. klo 22.41 
XComGameData_WeaponData
ItsDaKoolaidDude 15.7. klo 21.20 
Quick question, but what file or config holds the weapon damages? my current modlist has the ordinary weapons buffed at about 5-9ish while the weapons from here are like... 2-5ish at the start.
I wanna use the SMG but with 2-3 damage... eehhhh....
ItsDaKoolaidDude 13.7. klo 20.29 
My own problem with the bright red happens from the loot pool mods, but this seems to affect all the weapons. But the only fix I had found was when in squad selection screen, when you can select the weapon mods, thats what'll allow me to change the weapon colors.
sdarck2  [tekijä] 13.7. klo 17.30 
huh what is the weapon that has that problem?
Brother tinnitus 13.7. klo 17.07 
sorry if i just missed this but is there a way to change the weapons from being bright red? i tried changing the ingame weapon color but it didnt do anything
sdarck2  [tekijä] 6.7. klo 22.24 
nice
ItsDaKoolaidDude 6.7. klo 22.03 
Yup, volume at acceptable levels now.