RimWorld

RimWorld

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The Profaned
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Mod, 1.4, 1.5, 1.6
File Size
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Updated
20.292 MB
26 Mar, 2024 @ 11:40am
29 Jun @ 5:31am
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The Profaned

Description



Adds a new xenotype with their own hostile faction, undead creatures, weapons, apparel, items, structures and more.


Recommended mods

Whilst it isn't a hard requirement, I would strongly recommend using Vanilla expanded framework. The framework is required for the xenotype visuals aswell as many other features, this mod is functional but pretty bare-bones without it.

Medieval Overhaul. This mod optionally makes use of some of the ingredients from MO and has integration for crafting benches etc.

LTS Sytems Required for the non-1.5 double doors

Dark Ages : Crypts and Tombs For a double dose of spookiness.

Ugly Together For if you don't want your profaned to hate each other.



Content



These people are cursed to exist in a state between life and death. Although they yet retain their humanity, the Profaned are shunned and exiled by most cultures.

Unsurprisingly, their partially decayed bodies make them extremely unpleasant to be around and renders them slow moving with poor manipulation. They are also infertile, weak to fire and dislike sunlight.

Undeath does have its advantages however as they require less nutrition and rest, are highly resistant to cold, immune to all diseases and toxins, feel no pain and cannot die through natural means.

Cursebearers are rare individuals that have the ability to bestow their curse onto the dead, reviving them as profaned.






*Xenotype requires Biotech, without it the faction will be made up of regular humans.

*Requires Vanilla expanded framework for the xenotype visuals, otherwise they're just green dudes.




A legion of profaned compelled to serve a malevolent, mysterious entity, believed by many to be the source of their curse. Whoever they may have been before, it no longer matters, all that they know now is the will of their master.

In battle they make use of undead creatures and rot stink to overwhelm and demoralise their enemies.







Profaned Cursebearers

Whoever you were in life, it no longer matters. You are Profaned, former humans cursed with undeath and by the will of your master, compelled to conquer indiscriminately and spread your vile curse across the realm.

For the longest time, this was all you knew, but by some miracle, the three of you have broken free of the will of your master.

Despite everything, you are still what you are, shunned and reviled by most. You can try to make amends for your past deeds or you can continue to spread your curse for your own ends.

The choice is yours.





The creatures can appear in raids from the faction and rarely as wildlife. They can also be created by the player after completion of a research project.

Undead creatures don't require food or sleep but they can't breed and don't produce meat. They can be trained like regular animals and yield special crafting ingredients when butchered.



*If Vanilla expanded framework is installed, some of the creatures will have unique attacks and traits.


*If Dragon's Descent is active, some of the features will affect the undead dragon.








*Some weapons and armour make use of Vanilla expanded framework for unique effects and abilities.

The shield also requires VFE framework.






*Research/crafting items are acquired from butchering the undead creatures.







*Royalty is required for the throne to function, otherwise it's just for decoration.

*LTS Sytems is required for the non-1.5 double doors.


Compatibility

Rimedieval - Compatible but due to how Rimedieval affects pawn generation, it may cause pawns to spawn with different weapons and apparel than intended.

Melee Animation - Compatible.




Combat extended compatible?

Unfortunately I'm not too familiar with CE so not right away, if you ask the CE guys nicely they might make a patch.

Can this be added to an ongoing save?

It should be fine to add to an ongoing game, I wouldn't recommend removing it though. It's always a good idea to backup your saves either way.

Balance suggestions?

I'm always open to suggestions, I do try to keep things close to vanilla in terms of balance but sometimes things are hard to gauge. Let me know if anything seems under or overpowered.

How do I get the items for crafting/research?

The items are acquired by butchering undead creatures at a butcher's table or ritual circle. Undead creatures can be found rarely as wildlife, with the faction during raids or at their bases and can be created by the player after completing the research projects.

Additionally;

"Corrupted blood" can be made from hemogen at the ritual circle.

"Tainted Bones" can be made from human skulls or medieval overhaul bones at the ritual circle

"Luminous dust" can be harvested from allied wraiths periodically, similar to shearing vanilla animals for wool.

Popular Discussions View All (5)
44
25 Jun @ 10:18am
Error Logs
Botch_Job
24
30 Mar @ 8:17am
Troubleshooting
Botch_Job
4
28 May @ 7:00am
cant bestow curse
Dax
898 Comments
Bobbarækus 23 hours ago 
Had some thought about Profaned/Undead recreations, since it's hard to imagine what monsters do to enjoy themselves.

- Torture Rack/Table: Could function something like a draincasket, requiring a living pawn to be inserted before it works. Interacting with the rack could be a 2-pawn activity which would have the captive struggling and blood gushing while recreation is gained. The captive is kept in the exact state it was in when it was added to the rack.

- Scrying Stone: An ominous green (or red for vampires) crystal which hovers in the air. Interacting with it is a 1-pawn activity which suffuses the user in a glow while being entertained by glimpsing into the future.

- Sparring/Fencing Ring. A 3x3 area enclosed by rope or chains where 1-2 pawns can train in combat against one another, using the melee animations. Trains the equipped weapon while raising recreation.
Bobbarækus 20 Jul @ 3:02am 
@Muad'dib They're already infertile, but they can spread their curse to the newly dead who will become profaned at the cost of the one spreading the curse being drastically weakened for a long time.
Keep two things in mind: The resurrection process does NOT make a new cursebearer, only a standard profaned. If the cursebearer dies you lose the ability to make more profaned.
Secondly, the resurrected will be an autonomous person with the same allegiances as before death, meaning if you give the curse to a trader that died walking through an insect nest, he'll get right up and leave with his friends. Presumably enemies also awake hostile, haven't had the chance for that yet since it takes so long between each curse.
Muad'dib 18 Jul @ 2:18pm 
Have you considered a possible patch so that vanilla expanded psionics necrophage could also create a profaned instead of the current undead it raises?

A question about the mod that I might just be missing in the description is do they age and can they procreate? I assume no on aging but if they can procreate maybe put in a gene that makes them infertile.
SghHanzMullerSW 18 Jul @ 11:21am 
LTS is not gonna update his LTS Systems he made all his mods stand alones
Botch_Job  [author] 18 Jul @ 11:10am 
@tachi Just tested it and things seem fine on my end, only thing I can think of is if you have other mods that affect combat, there may be some sort of conflict going on.

@Bobbarækus Not sure what is happening there, they shouldn't be getting mood buffs from eating human meat. They can eat raw meat without getting sick and the "one with death" meme makes eating human meat acceptable but that is the only thing in the mod that touches cannibalism.

I do like the idea of undead themed recreation, that might be something I add in the future.
Bobbarækus 17 Jul @ 10:18pm 
I'd like to suggest the following:
- Make all food sources equal. Cooked, raw, insect meat, human meat etc. But don't give the profaned mood bonuses from cooked food and high quality meals, to balance it out.
- Either cut their need for recreation or add some undead-specific recreation like a torture rack (it feels uncanny that your undead warlord is mad because he can't play horseshoes)

That aside thanks for a great mod! I love these guys!
Bobbarækus 17 Jul @ 10:18pm 
Hey Botch, I wanted to bring something up after starting a Profaned game recently.
I started in a mountainous ice biome and I thought that it was perfect because of the profaned cold resistance. Since no animals go there, I figured I would have to live entirely off of human meat. That also seemed very on-brand.
Colour me VERY surprised to find the Profaned get massive mood buffs from eating human meat. Of course I understand that you can choose to be good guys that would never eat people, and you can use prepare carefully to pick the cannibal trait, but wouldn't it make more sense if they weren't at all affected by the need to consume human flesh? Additionally they're also bothered by food being raw, which seems such an odd complaint for walking corpses that just needs any sustenance.
tachi 17 Jul @ 9:42pm 
My console is being spammed by this https://imgur.com/a/Wq8BrDh it started happening randomly when a colossus spawned on my map and was downed. I deleted it was dev options but my console is still being spammed tanking performance heavily
Botch_Job  [author] 15 Jul @ 1:51pm 
Hey, sorry i missed the last message. After being revived a pawn will be in a coma for a few days which shouldn't last long enough for them to starve.

They will have a sickness after that though that lasts a little while and lowers consciousness, if they have something else going and their consciousness drops too much they'll be downed. At which point you might have to tend them.
RocketMan 15 Jul @ 1:01pm 
Figured it out! you need a medical bed and have to feed them.