Don't Starve Together

Don't Starve Together

233 ratings
Wormwood Rework !
8
9
2
3
4
2
3
2
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
1.274 MB
27 Mar, 2024 @ 6:19am
2 Dec, 2024 @ 6:57pm
56 Change Notes ( view )

Subscribe to download
Wormwood Rework !

In 1 collection by 󰀰白令󰀰
Bering`s MOD / 白令的MOD
25 items
Description
Wormwood,The Lonesome


* This MOD reworks Wormwood like a reincarnation. Now he is no longer a problematic character with unrelated designs, but an outstanding and interesting character with various designs that are interlocking.

* The changes not only include comprehensive improvements to the main body and some new items, but also many modified and very comfortable little details. It is difficult to fully describe these things to you in just one introduction page.

* In addition, this MOD has the most perfect compatibility with UM and IA. It is recommended to open it together to get the best gaming experience ! !




Thanks to everyone who supports me








———————————【Wormwood himself related】———————————

* New self-healing mechanism
  • A core self-healing mechanism involving light energy, moon energy, seasons, own humidity, environmental humidity, environmental factors, own hunger, flowering level and many other factors can even allow Wormwood to restore the lost upper limit of blood volume. Due to this With the existence of the mechanism, you can choose not to waste your skill points on the official "photosynthesis" that can be called a fool.



The mechanism of self-healing points is relatively complicated and is not suitable to be placed on the MOD introduction page. If you want to know more about the revised mechanism, you can click on this link.
https://i.postimg.cc/Hx2kSvHj/new-2-Notepad-2024-3-27-17-43-58.png




* Major rework of the final flowering stage!
  • During the final blooming stage, food health regeneration is allowed to be converted into blooming value(The core setting of this revision means that the benefits of farming and mushroom flow to Wormwood are huge now, and can form a closed loop, instead of planting a bunch of blood-returning crops that are almost useless to Wormwood in the original version. The place of martial arts)
  • Due to the excessive blooming of the flowers, any head equipment other than alterhat cannot be worn at this stage.
  • Five flowers will grow in the inventory that cannot be removed.The freshness of these five flowers reflects the remaining flowering time of Wormwood
  • It has high quality of life and combat performance when it blooms. If the self-healing settlement is triggered, it can also provide BUFF to surrounding teammates.
  • Removed the setting that the conversation with crops must be in the flowering state. Now you can automatically talk to crops at any stage, but the scope of communication will increase as the flowering level increases.
  • When it is in the final flowering stage and is not in spring, it will heal itself, and the corresponding flowering value will be consumed when losing blood.





Regarding the final flowering stage, if you want to know more about the mechanism of this revision, you can click on this link
https://i.postimg.cc/rw6wSVnF/new-4-Notepad-2024-3-27-19-36-08.png




* Changes to other details of the body
  • Farmworker skill points now speed up all gathering actions, not just farm crops
  • When communicating with farm crops, reduce their own stress value by 1 point and increase their growth speed for about 2 minutes.(I believe that veteran farmers should understand the value of this article.)
  • Right-click the giant crop to summon vines to destroy the giant crop and get an extra fruit.
  • No need for breeding, Wormwood can now directly right-click on the seeds on the ground to identify them.
  • You can right-click on crops such as withered grass branches to exchange them for normal growth instead of fertilizing.
  • When you are empty-handed, you can dig directly into something that a shovel can dig.
  • The upper limit of sanity is reduced to 120, the upper limit of blood volume and satiety when not blooming is 100/120, and when blooming it is 150/200
  • The ability to make plants no longer needs to rely on the idiot skill tree, and new recipes for kelp, bananas, and sea anemones have been added.







* Shortcoming
  • As a loner, Wormwood cannot befriend any neutral creatures.
  • The act of destroying plants will result in the loss of more sanity, and sanity can no longer be created out of nothing (the setting I hate most in the original version is completely opposite to his character design)
  • Due to the special mechanism in this revised version, Wormwood's food consumption will be several times that of the original version (of course, this is not a pressure under Wormwood's powerful production capacity)
  • When blooming, you will naturally lose 5 grids and cannot wear head equipment. This may cause some trouble and require you to make some operations when necessary.
  • Since the current flowering state loses health, it will also lose a certain flowering value and consume a lot of money. It will affect some character combination operations in the original version. It needs to be considered to maximize strengths and avoid weaknesses.
  • Flames and high temperatures are always the natural enemies of plants. No matter what the situation, please always pay attention to whether you are at risk of overheating or being ignited.






———————————【Brand new items!】———————————


* Living Treehole
  • A dreamy grain storage tree hole that can perfectly hold all your dreams about a good harvest.
  • Can store non-meat, non-roasted, non-cooked food, Leigon's three swords and neverfade, all fertilizer items and Wormwood items
  • When Wormwood is in the blooming state and triggers self-healing, it links all storage vaults within 30 range to make the items inside it fresh or repair for a longer period of time. The specific degree of freshness and repair amount depend on the current self-healing point.
  • It has a compensation mechanism that will periodically convert the rotten food inside into compost, with a small probability of being converted into a secret growth brew for new items! So don’t worry about the food being wasted if you leave for too long. The rotten food will become a new harvest in front of you (of course your teammates may not think so)
  • No rat points will be calculated, even if there is stale food inside
  • Not fireproof





* Thorn Vine Whip





* Please click this link to view the introduction of the other five new items.
https://i.postimg.cc/3xV6F014/5.png




———————————【Changes to original related items】———————————
* Please click this link to view the changes to the original related items.
https://i.postimg.cc/MpcDYW9v/6.png




——Finally, the skill tree is recommended

182 Comments
TonyStark 17 Jun @ 3:42pm 
Could you please do it in English?
567 11 Jun @ 7:39am 
拿月亮孢子炸弹打天体英雄,会连接不到服务器,但如果不用的话就不会这样,这是什么情况,该怎么解决
菲昂sama 10 Jun @ 5:01am 
打帝王蟹的时候,报错了怎么回事,mod检测器说是这mod的问题:)
沐生 29 May @ 6:00am 
[string "scripts/components/combat.lua"]:17: attempt to index field 'combat' (a nil value)
LUA ERROR stack traceback:
scripts/class.lua:43 in () ? (Lua) <36-45>
../mods/workshop-3202818257【沃姆伍德重做!/Wormwood Rework!1.91】/modmain.lua:4209 in (field) fn (Lua) <4203-4217>
scripts/scheduler.lua:186 in (method) OnTick (Lua) <164-216>
scripts/scheduler.lua:409 in (global) RunScheduler (Lua) <407-415>
scripts/update.lua:240 in () ? (Lua) <224-298>
Mordini175 5 May @ 6:48am 
I have question, i ate butter in lunar grotto and lost sanity is this supposed to be like this?
dorororo~ 4 May @ 6:00am 
搓二本,搓出海的船用品不是一件容易的事,我觉得木头物品的获得不容易应该是现在的植物人最大的缺点
Суканачуй 29 Apr @ 7:55am 
i would like if its in english as well
SuperNOVA 22 Apr @ 2:37am 
The mod is really good. But I would appreciate if you could translate all the Chinese texts into English. I hope you can update the mode for the same in the future.
wrc_dyx 14 Apr @ 8:10pm 
加了棱镜带不了兔儿帽子。有点难打啊
夜与月与星 10 Apr @ 8:19am 
谢谢作者解答。我玩的时候比较喜欢和勋章以及棱镜一起开,棱镜兼容性没什么问题,必须带头盔的时候退出开花状态就行。不过无法有跟班导致活曼德拉草不产出曼德拉果,可以加个白名单什么的吗?