RimWorld

RimWorld

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Jewelry
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
642.136 KB
27 Mar, 2024 @ 2:08pm
13 Jul @ 11:15am
7 Change Notes ( view )

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Jewelry

In 1 collection by Sarg Bjornson
Mods with Vanilla Achievements Expanded support
30 items
Description


I've always thought gold didn't have enough uses in-game. As the only real use was statues, trading and eventually floor. This is now an old story! I present you Jewelry! The mod adds new apparels: necklace, ring, bracelet and earrings. They are all made of gold, and a stuffable. It can be stone (Marble, granite...) or gemstones. Vanilla Rimworld only adds one gemstone, jade. This is why this mod also add diamond, sapphire and ruby. With all those new recipes, I thought it was also a good idea to add a new production bench. The laser sculpting table, 50% faster than the vanilla sculpting table!













No known issues.

If your pawns with bionic arms can't wear bracelet or ring, it's because of the way vanilla rimworld work, I would recommand to use Prosthetic No Missing Body Parts

If your pawn from a race mod wear unlimited earrings, it's because I need to make a patch for each race. If you want a race to be supported, please post a message in Request, with the name of the race as well as a link to it



Code work by me, Kikohi
Art made by Oskar Potocki
divineDerivative for reaching to me with the silver jewelry
Maintained by Sarg

(CC BY-NC-SA 4.0)[creativecommons.org]



Compatible with:

Gemstones
Glowstone
Kura's Extra Gems
RPG Style Inventory
Combat Extended


Races mods patched for compatibility:

Moyo-From the depth
Star Wars Races
Kijin Race 2.0
Rabbie The Moonrabbit race
Android Tiers Reforged



When using this mod with the Royalty DLC, pawn with royal title will require jewelry (can be deactivated in mod settings)
Popular Discussions View All (1)
15
2 hours ago
PINNED: Bug Reports
Sarg Bjornson
119 Comments
lloki 1 hour ago 
Can you patch the laser sculpting table to be able to use the new linkables from Medieval 2? Or it's intended that it shouldn't benefit from them?
Sarg Bjornson  [author] 12 Jul @ 6:49am 
There is a standalone Hugslib log mod
Snowcraft 12 Jul @ 6:48am 
Jewelry appears to have some sort of compile error going on.

Error in Jewelry, assembly name: Jewelry, method: WorldComp_Requirements:FinalizeInit, exception: System.MissingMethodException: Method not found: void RimWorld.Planet.WorldComponent.FinalizeInit()

Unfortunately, without HugsLogs updated yet, I'm not sure how to provide much more information on the issue currently.
Sarg Bjornson  [author] 24 Jun @ 8:03am 
v2.0:

Updated for RimWorld 1.6
Sarg Bjornson  [author] 20 Apr @ 3:40am 
No, that's something that mod should handle. Why would I change the categories of my items?
turol 20 Apr @ 3:37am 
I checked that adding ResourcesRaw to GemstoneBase thingCategories fixes autodrills. Can you apply this change so I don't have to keep local modifications?
Sarg Bjornson  [author] 20 Apr @ 1:46am 
No idea, sorry
Cruel Moose 20 Apr @ 12:46am 
Has anyone been able to figure out why Character Editor completely bugs out the necklace recipe? I've been trying to figure out what's causing it with no luck and would really like to be able to run these two mods together :/
turol 19 Apr @ 2:54pm 
The underground gemstone deposits can't be mined by autodrills from AutoDrillRemastered mod. I think this might be because they don't have ResourcesRaw in their thingCategories. That was a thing in their changelog.
Mr McNificent 13 Apr @ 6:54pm 
using it with infused 2, can confirm it works great