RimWorld

RimWorld

1,712 ratings
Vanilla Base Generation Expanded
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
6.301 MB
2 Apr, 2024 @ 4:19am
2 Jul @ 10:52am
3 Change Notes ( view )

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Vanilla Base Generation Expanded

In 1 collection by Oskar Potocki
Vanilla Expanded
109 items
Description


See change notes



This is a reuploaded Vanilla Base Generation Expanded that will work on versions 1.5 onward. If you're on 1.4, please subscribe to THIS instead.

Vanilla Base Generation Expanded is a mod many have been waiting for. Probably one of the most disappointing aspects of venturing out in a caravan in RimWorld is the fact that no matter where you go and no matter what base you raid, after you’ve seen one, you’ve seen them all. Vanilla Bases tend to often resemble so called ‘20 granite door borg cube bases’.

Kikohi set out on a mission to fix that, and with the help from our testing community, we have created a huge library of assets that the base will pull out of, procedurally generating unique villages, towns and megabases every time you visit a new location.

The look of the bases and the assets use vary from faction to faction - tribal villages will have swathes of farmland around them, whilst pirate bases will be essentially bunkers with mortars and automatic defenses.












[forms.gle]



Authors:

Kikohi, a programmer responsible for the mod.

Oskar Potocki, an artist responsible for the art and description

Vanilla Testing Expanded community, for helping us with prefabs

(CC BY-NC-ND 4.0)[creativecommons.org]



Q: Does this mod work with Better Faction Bases, Bigger Faction Bases, Larger Faction Bases etc?
A: Yes, but every faction that derivate from the vanilla faction will use this mod generation instead.

Q: Does this mod affect any modded factions?
A: Yes, every faction that derivate from the vanilla faction definitions.

Q: Can I disable some aspect of the mod?
A: No, it comes in as a package. You’re either accepting all of it, or none of it.

Q: Do I need VE framework for it to work?
A: All the faction mods require Vanilla Expanded Framework to work. Make sure you always have the last version

Q: Is this mod making the game harder?
A: It will make attacking bases slightly more difficult, with more turrets and defenders, but also make attacking them much more fun and rewarding!

Q: Is this mod save game compatible?
A: Yes.

Q: Why did you reupload the mod?
A: Previous version was uploaded by Kikohi who has left the modding scene, thus we're no longer able to update it.



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190 Comments
Sarg Bjornson  [author] 19 hours ago 
I don't think there *is* a possible fix, sadly
Peluceus Donmian 23 hours ago 
Will there be a fix / is it being investigated or should I just scrap my unfortunately rather invested save
Sera ˚ʚ♡ɞ˚ 12 Jul @ 5:08pm 
I am getting "map generation error" on my favorite main save. What do I do?
Cleric_McManus 12 Jul @ 11:11am 
@maxvmaxvmax How many bases did you find partially spawned under water?
maxvmaxvmax 12 Jul @ 8:12am 
yo, i got a bug with the new odyssey dlc, some bases go into the water and don't function correctly, it sucks when the bases power source spawns in the water and now all the turrets don't work, making the whole raid to easy. just hoping you are aware of this.
Sarg Bjornson  [author] 11 Jul @ 11:08pm 
No
Cleric_McManus 11 Jul @ 4:15pm 
@Sarg Bjornson Does this mod change ancient complexes, since one of Odyssey's changes was to build those up make them more impressive?
Rastem 11 Jul @ 3:16pm 
Looks like somewhere between 1.5 and 1.6 the packageID changed from vanillaexpanded.basegenerationexpanded to vanillaexpanded.basegeneration. That would cause rimworld to think it is missing or to remove the mod.
Nimn 10 Jul @ 10:36pm 
How the... Mod added, mod removed, yet mod is the same one as i've had for months. It's saying both despite being the same mod. Wtf rimworld update coming? My mind is already messed up. Only happened for this mod so i'm assuming the new map and space stuff is causing it.
Nimn 10 Jul @ 10:03pm 
Similar issue. Disabled itself, not a big deal. but i use rimwar and the patch for them and it says it's not enabled, yet it's on the list above it. Not sure if it'll be fine or not, but figured i should mention it.