Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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Postal Service
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1.209 MB
6 Apr, 2024 @ 12:12pm
2 Oct, 2024 @ 9:31am
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Postal Service

In 1 collection by robs074
Script mods by robs074
6 items
Description
[ko-fi.com]

This mod aims to add postal services to the game. Mail is split into two categories: local mail and intercity mail. Postal service is required in all towns with populations of 1,000 or greater.

The need of local mail is satisfied simply by building a local post office within a walking range and staffing it sufficiently. In case it is not provided, citizens suffer a happiness penalty, up to a minimum of 75%.

The need for intercity mail is satisfied by delivering mail between post offices placed more than 2 km away from each other or between a post office and a customs office. Each post office creates and accepts some amount of intercity mail proportionally to the number of inhabitants nearby. Mail has to be transported between post offices with covered trucks having only two post offices in their schedule. In case it is not provided, citizens suffer a happiness penalty, up to a minimum of 85%. In case it is provided, they get a happiness boost. The amount of mail stored in post offices and vehicles can be seen in windows appearing after clicking on them.

In order to simplify setting mail routes in more developed maps, main post offices can automatically collect and distribute intercity mail in the radius of 1000 m. You can see their radius and assigned local post offices after clicking them.

For modders: a post office is a city hall with a road subtype and (preferably null) covered storage. If it has 20 or more workers, it is considered a main post office.

Mail icon by Freepik[www.freepik.com] Freepik[www.freepik.com]
50 Comments
AAA 10 Jun @ 6:11pm 
It is recommended to add railway mail wagons to meet inter-city or customs postal needs
Zairya 8 Jun @ 10:15am 
I tried using the carriages with teh highest capacity (made by Novu) and they don't transport anything.
I have a rough guess that the clogging mail is the intercity mail. Is it possible to configure the 2km requirement? I made marks to track the distance between my towns and it's not more than 2km going by name tags
robs074  [author] 6 Jun @ 11:24pm 
Vehicles' postal capacity is directly proportional to their usual capacity, so simply use big ones if smaller ones aren't enough :D
There may also be other issues, such as a population asymmetry between your two towns (if one is much bigger, it will create more mail than the other can handle). Consider also building a main post office which collects all mail within a radius of 1 km in one place, it will greatly simplify postal lines.
Zairya 6 Jun @ 12:48pm 
Hi robs074,

could you recommend covered trucks fo rthe route between offices? I'm struggling with moving all the mails around the city. they take 500-700 per round but the office gets swamped with mails. I have no idea how to manage this. My city has 2 500- 3000 inhabitants with 4-5 post offices. at the moment, I'm not getting any happiness bonus but a headache.

Thx for making the script and all the other nice scripts
robs074  [author] 20 May @ 7:22am 
It's only in English.
bacons960 20 May @ 7:15am 
hi robs074 How can I change the language?
Lulu is god 5 Mar @ 12:52pm 
this guy makes banger after banger. great mods!
robs074  [author] 20 Feb @ 7:31am 
Liczba pracowników w obecnej wersji nie ma na nic wpływu poza tym, że gdy jest ich bardzo mało lub nie ma wcale, poczta przestaje działać. Możliwe, że kiedyś się to zmieni, ale na razie nie jest to mój priorytet.

Poczty w rozumieniu tego moda są jawnie wykluczone w kodzie moda biurowego z generowania usług.
Janek Deniro 20 Feb @ 4:19am 
Mam nadzieję, że któregoś dnia trochę uproszczą dodawanie skryptów itp., żeby nie trzeba było nowych zasobów dodawać w okienkach. A co do moda mam 2 pytania:
1. Czy ilość pracowników na poczcie ma na coś wpływ?
2. Czy można dodać pocztę jako budynek produkujący usługi z innego twojego skryptu? Mam wrażenie, że kiedyś mi wyskakiwało to okienko, ale sam już nie wiem...
AgentMaks 7 Jan @ 4:11am 
Oj to wcale nie jest takie pewne :D. Raz mi taki skrypt rozwalił grę, ale zaufam i uruchomię :steamhappy: