RimWorld

RimWorld

1,378 ratings
Integrated Implants
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Mod, 1.5, 1.6
File Size
Posted
Updated
8.951 MB
15 Apr, 2024 @ 9:19am
10 Jul @ 3:46am
185 Change Notes ( view )

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Integrated Implants

Description
Archotech:


Bionic:


Prosthetic:


Sanguophage:


Mechanator:


Dark Archotech:


Ghoul:


Surgeries:



Feel free to comment any implant or balance suggestions.

FAQ:

Q1: Literally anything isn't working
A1: 75% of the time it's because steam hasn't automatically downloaded the fix. Try re-downloading first.

Q2: Add mpreg
A2: Download RJW

Q3: What hair is used in the previews
A3: Roppoi hair and Gradient hair

Q4: I can't find the surgery to install extra arms
A4: The extra arms install and remove surgeries are disabled if you're using MSE2, to prevent bigger issues

Q5: [mod]'s arms aren't showing up as extra installable options/I can't install modules in parts added by [mod]
A5: Making extra limbs and module slot patches for other mod's limbs is mostly just data entry. I'll probably do some for the more popular ones eventually. In the mean time, anyone is free to open the XML and make their own, either for personal use, uploading as their own compatibility patch or for sending to me to add to this mod as a compatibility

Q6: Will you be adding CE compatibility when it gets updated.
A6: user RealLifeHobgoblin states 'New patch just dropped for Combat Extended. Now Integrated Implants has CE functionality!'

Q7: The anomaly research screen is empty except for a 'this category of research has not been discovered' message even though I've activated my monolith.
A7: Anomaly research tabs only check whether or not they should be unlocked when the monolith changes level. If you've added this mod later into an anomaly run, you can either level your monolith up to unlock it or use dev mode to reduce then restore the monolith level, if that's not an option.

Q8: Has the psychic shield been deleted?
A8: No. The current version of the psychic shield requires athena framework. The Infographic will be changed to reflect this with the next major feature update.

Q9: I'm having problems generating a world
A9: While Athena Framework is active, world generation errors may occur with this mod. I'm looking into a fix. In the mean time, if this issue persists after a couple of attempts, I'd recommend disabling Athena Framework, generating your world, then re-enabling Athena Framework.

If you encounter any bugs or incompatibilities, please comment them below, preferably with whichever mod is causing the incompatibility, in the latter's case. Please note that I do not get automatically notified if you create a 'Discussion' rather than a comment.

EPOE forked extra arms compatibility, courtesy of Pahanda[HDL]
anima bodies - forked, Obsidia Expansion, RBSE, Hell Bionics and Arasaka corp (continued) extra arms compatibility, courtesy of Flockerkill
FSFABE extra arms compatibility, courtesy of Kusko25

YAPEM extra arms and module compatibility: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3309455072

Big thank you as always to those in the Rimworld discord mod-development channel
Huge thanks to Chicken Plucker for offering to do that amazing preview picture.
Huge thanks to pphhyy for his amazing work on the ghoul power plating textures
Huge thanks to Visandar_the_Unliving for his awesome artwork
Big thanks to Elseud for donating his beautiful venom tail textures, and inspiring the rest of them
Big thanks to Sir Van for donating his vanguard spine textures and 2 of the bionic faceplate's sets, and inspiring the other two.

Final note: I will normally only reply to questions or bug reports but your kind words are very much appreciated.
Popular Discussions View All (12)
6
9 Jul @ 2:13am
1.6 config error PsychicLevitator
moo
34
29 Apr @ 2:48pm
Extra arm compatibility
Flockerkill
1
23 Jun @ 12:31am
I have the anomaly dlc enabled but no skillchips and modular stuff?
IDontHaveAMic
1,857 Comments
What does the cellular adaptor do?
Skrungii 6 hours ago 
"likes to fight up close and personal. his accuracy is greatly increased in melee combat, but he'll be very unhappy if asked to CARRY a ranged weapon" hes not carrying it, its mounted to his back. also its an OPTION that im requesting. i just want to create Yautjas
Gerewoatle 12 hours ago 
@Skrungii - People keep requesting this on various mods that add turret packs/shoulder-mounted weapons and it makes no sense. It's still a ranged attack, which Brawlers shun and dislike. It doesn't matter if the ranged attack is in their hands or attached to some other part of their body. Brawlers want to punch, chop, rip and tear... not shoot.
Skrungii 16 hours ago 
could you create an option that disables shoulder turrets from conflicting with the brawler trait?
Rukka 20 hours ago 
I just dropped an Archotech voice box in-game and am trying to find the surgery in the drop-down list of surgeries. Is the reason I can't find it because it's been disabled? Was really excited to see it in the list of quest rewards, but now I'm just experiencing sadness.
Alerios 13 Jul @ 5:07am 
As of now, the Athena Framework leads to a never ending red error after shooting if Vanilla Expanded Weapons are installed. I'm happy that Integrated Implants has disabled it because I don't think this framework (Athena) will ever be updated.
Flockerkill 12 Jul @ 10:51pm 
as they depend on the vanilla expanded stuff and for now is in 1.6 the mod integration stuff is disabled
kiraam 12 Jul @ 9:53pm 
Shoulder turrets don't exist anywhere at all in-game (none in research, crafting bills, even in dev mode, etc.)
Ano 12 Jul @ 7:55pm 
wonder if I can replicate the same augmentation as the Combine from Half Life
Kaden Ha 12 Jul @ 6:11am 
There's an error in this mod. Here's the log [gist.github.com]