RimWorld

RimWorld

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[FSF] Simple Education
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Mod, 1.5, 1.6
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330.696 KB
29 Apr, 2024 @ 6:24pm
27 Jun @ 1:17am
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[FSF] Simple Education

In 1 collection by FrozenSnowFox
[FSF] FrozenSnowFox Mods/Update Info 1.6
26 items
Description
Description

Simple Education provides you with a simple and easy way to educate your people in any skill. To have someone study you need to assign them to the Study Worktype. The Worktype is available to everyone and can be done by children as young as three years old. After assigning the Worktype place down a Study Spot and set a study bill. Like regular bills you can set the number of times to do it, and set a skill level range or assign it to a person.

Study Spots look like a simple non-intrusive small transparent circle. They can be placed anywhere even on top of workbenches allowing you to create a study area that fits your preferences. When the Vanilla Expanded Framework is loaded, you’ll be able to use the choose graphic option to change to a completely invisible texture to make your Study Spots invisible, so they better blend in with the room.

Study bills have a work amount equivalent to one in game hour and with a single passion they award 250XP. This amount is the same XP per hour as a normal quality book however you can increase or decrease this amount by adjusting the Study Experience Multiplier in the mod settings.

The total amount of XP a person gains from a single bill however is based on their passions, so it could be less or more. The speed at which they complete a study bill is based on the Studying Speed Stat. This stat is based on Global Learning Speed and Consciousness. So, a genius will study much faster than a regular person. Likewise, someone with a low consciousness for whatever reason will study much slower.

Mod Settings

The mod settings require XML Extensions and can be found alongside others in the mod setting section. All mod settings are off by default.

Compatibility

Vanilla

A small amount of people have issues with new Worktypes being added to their game midsave. If its an issue it should be immediately obvious as in those instances it tends to do things like break your UI or pawn logic. In that case you'll have to wait for your next game.

Biotech Mechanoids

Due to adding a new Worktype, when adding this mod to an existing save it might cause mechanoids to forget all mod added worktypes such as those from Complex Jobs. If that happens you can do the following to reset them. Turn on dev mode, enable God Mode (Face Symbol) then click a mech and press the Make Feral button, then click Recruit, then click assign overseer.

Credits

Made by FrozenSnowFox
The mod icon is from Game icons[game-icons.net] and was modified by me. It is used under the CC BY 3.0 Licence[creativecommons.org]



If you enjoy my mods and want to give me a little tip check out the link below.

[ko-fi.com]
47 Comments
FrozenSnowFox  [author] 16 Jun @ 3:05pm 
@Psyckosama
No, as per the description the work speed is based on global learning speed and consciousness. If you increase those then they'll learn faster. Do children actually get a XP bonuses to learning skills? I'm pretty sure that's a mod. I'm not sure if it would apply or not, I've never bothered to check.
Psyckosama 16 Jun @ 9:01am 
1) Do work speed improvements increase the speed of the bill?
2) Do children get the standard childhood XP gain increase?
Tybo 12 Jun @ 2:35am 
Wow, thanks for updating it to 1.6 so quickly!
FrozenSnowFox  [author] 4 Jun @ 5:57pm 
@Realm Imp
Thank you, it's always nice to hear people enjoy my mods.
Realm Imp 4 Jun @ 5:37pm 
I'm grateful to you for your mods. Really corny to say but thanks for the hard work and sharing it to us plebs.
Tybo 19 Feb @ 1:06pm 
Thanks for the answer!! Love the mod :)
FrozenSnowFox  [author] 5 Feb @ 11:46pm 
@thibaultu
There shouldn't really be any performance impact. It's just a production bench with the vanilla bill system. Each bill has a work amount that lasts 1 in game hour so job searches are not done continuously. From what I understand this is an issue with Simple Learning as their bills use a very low work amount causing them to be completed practically instantly. This results in pawns constantly doing a job search for new work resulting in performance issues.
Tybo 5 Feb @ 10:57pm 
Hi there, what's the impact of this mod on performance?
Egalexandr 5 Jan @ 7:50am 
nice mod, I like it. I decreased a bit to 0.85 skill gain as real exp isn't equal to studied
FrozenSnowFox  [author] 29 Dec, 2024 @ 8:40pm 
@Z E N I T
Biotech with the Pointed Elf Ears Refined mod to make the texture a bit better.