Left 4 Dead 2

Left 4 Dead 2

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City 17 Aftermath Reupload
   
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Game Content: Campaigns
File Size
Posted
135.808 MB
30 Apr, 2024 @ 6:41am
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City 17 Aftermath Reupload

Description
YOU NEED TO DOWNLOAD ALL THE OTHER PARTS FOR PLAYABILITY

---> The reupload was made because the author k9r0ll tried to patch a new build, but because of the toolkit and eternal bugs, the programs from valve buried or lagged, eventually the item was deleted somehow.

If you have any weird bugs or problems downloading from steam, try downloading from gamemaps first
Gamemaps
City 17 : Aftermath : gamemaps.com/details/30983


---> Prequel : Steam : City 17 Revamped
Gamemaps : City 17 Revamped [gamemaps.com]


"Love and gratitude, never say never."

Survivors who escaped from "City 17" meet new adventures and challenges. Now a mysterious and abandoned mine is waiting for them, which is inhabited by a strange survivor. But that's not all, the survivors will have to pass through localised settlements, radio towers, mining towns to get out to the secret base where the "story" will take place

This campaign is a quality update of the addon "White Forest" from Miss. Two maps have been added, as well as major changes in the atmosphere of the campaign. In City 17 Revamped and City 17 Aftermath there is a plot that can be seen. Most of the maps could be changed and rebalanced, including a rebalance for versus.

Goes in 50-70 minutes or so.Don't forget to TURN ON the game instructor!!!!!11
Been doing the campaign for about 1-2 months, starting in January 2024(After City 17 Revamped was released).
There is also a trailer dedicated to the two campaigns, which will help to understand a little bit of the plot of the two campaigns.
Unlike City 17 Revamped, there are not so many random events now. I don't know if I'll be doing a sequel based on the epistol from Mark Laidlaw, but we'll see in the future.I'm not sure about the difficulty, but I'm perfectly fine on expert playing with a tester who has super-eee, who's

If you're experiencing crashes/fps drops/hangs on map six, tell me about it before it's too late!


I'm not sure about the difficulty, but I'm fine playing on expert with a tester who still has plugins for a harder AI .

Known bugs that I don't know how to fix :
After packing in .vpk, all dangling wires in the world disappear
Long black thread on the third map (wire or whatever it is)




Thanks for voice-over : k9r0ll , Глеб

Credits
k9r0ll - creator of City 17 Revamped and City 17 : Aftermath
Mixmedia - transfer to L4D2 !
B[R]UTUS - Tester !
HK Taiga - Tester !
skyplaya - tester
kiryu - tester
katreks - server access, for testing purposes ! and spray creator
Mono (aka Монушкa) - tester and spray creator(?)
Valve - Textures, Models, Maps and other things
TIMON_Z1535 - Car of passenger train EP2
Tazik29 and his acquaintances - for support
soer4769 - transfer from ep2 to gmod
SilverMedal03 - spray creator
anonymous - spray creator
vasya228 - spray creator
Vladislav - spray creator



Maps:
1."Trainyard" [l4d2_city17a_01]
2."Cave" [l4d2_city17a_02]
3."Industrial Warehouses" [l4d2_city17_03]
4."Radio Stations"[l4d2_city17_04]
5."White Forest INN" [l4d2_city17a_05]
6."Secret Base White Forest" [l4d2_city17a_06]

302 from [Wings] by [REPULSIVE] - 01 02 03 map
Virtual Lust from [Shrines] by [Infinity Frequencies]
Spanish Pizza Class from [Videopolis] by [L a z u l i _ y e l l o w]
ASTRA from [Descrambler] by [Diskette Park](but didnt used, because glitch broken this play on the campaign)
Yume Nikki:
Barracks Settlement Extended
Martian Underground Extended
Yume2kki Ocean Floor
And other sounds from Yume Nikki and Yume2kki that play after the map starts and the survivors leave the checkpoint (I didn't write down their names, you can find them on the wiki for those fandoms).


main title (illbleed ost) - 04 05 06 map
FinaleStart : path to closure 'from resident evil 4' (capcom sound team)
FinaleWave C17A BOSS: tower of death 'from resident evil 4' (capcom sound team) - BOSS tank
21 Comments
k9r0ll  [author] 21 May @ 8:02am 
할 말 •̀ᴗ•́, не хотите ли вы стать тестером/автором рецензий на бета билды будущих аддонов от моего авторства? Очень хотелось бы узнать что вы ищите в аддонах и от чего вы кайфуете, и от каких вещей у вас раздражение
할 말 •̀ᴗ•́ 20 May @ 8:23am 
1/10 map Это афера, блядь.Последняя глава действительно самая худшая.
羅大哥 24 Mar @ 10:20pm 
你這張地圖破圖也沒辦法玩
BRO Gen 27 Jan @ 2:05pm 
Smokers that pull from across the map, chargers who charge at blinding speed, no thanks.
k9r0ll  [author] 22 Jan @ 11:44am 
comcalvin, thank you for the feedback! I've been using new methods for storytelling, new eventing. Including for each location I tried to match the right light. Night or dawn, sunset? Something I had time to try and apply right away. From many maps I removed the aching white sunlight. I used other bright options in its place. I really like bright orange evenings, but sometimes I think of tropical nights. I wanted to make a huge map in the last map to show the scale of loneliness on the edge of the forest at the secret base. 2nd map a new event that is canonical to the original HL2 Episode Two with increasing difficulty! The important thing is not how fast, but how long you can withstand the onslaught! Of course I tried out extreme methods in city 17 revamped(prequel), so this time there was no super difficult. My idea was to make an immersive world where many places became interesting and beautiful for players. I wanted to convey my feelings there, the serenity at sunset
k9r0ll  [author] 22 Jan @ 11:34am 
wo bist du, Thank you for the feedback in English! I understand your message much better now. I'm sorry, but I'm not likely to fix bugs. It's very ancient software for updating addons and I have to use crutches. Apparently this addon will remain without updates :( I already tried to update it once and the old software just deleted it. I had to reload the addon back with a new page

some levelling design tricks I used in this campaign :) maybe the buttons make no sense to you, but they immerse the player. Possible bugs on the navigation and director side. Even though there were testers with me, we can't predict everything, and the game can't show us everything.
wo bist du 21 Jan @ 6:51pm 
白森林升级版,白森林前四关小改,在外加新的两关,质量和白森林一样

注意
人机寻路有点问题
很多无限尸潮
第一关矿车前面的木板别走上去用近战打,小心被矿车撞死
被舌头拉住有时候会卡住,要admin
第二关电梯特别久
奇奇怪怪的空气墙围绕着救援车辆
救援关一堆没用的开关
救援关,基地到直升机那里好像有一扇门打不开,而且那段路没丧尸生成
救援关小僵尸在你眼皮底子下生成
wo bist du 21 Jan @ 6:46pm 
nice design but there are some bugs:
bots couldnt follow me well, is that a navigation problem?
when the smokers got me, i was helped and found that I was stuck in some strange places
i got fucked by the mine cart in the 1st level because i used the melee to break the wooden bars
elevator event in level 2 is too long
some weird air walls surround the rescue vehicles, it would be better to add some fences
many meaningless buttons in the final
1 of the doors that couldnt be opened and zombie couldnt be spawned on the way to the chopper.
commons spawned right under my nose in the final
comcalvin 8 Dec, 2024 @ 12:29pm 
I just finished playing this map with a group of friends, and I have to say, it's one of the best custom maps we've experienced in a long time! From start to finish, the map delivers on every front — stunning visuals, challenging gameplay, and tons of fun.

The layout is well thought out and offers plenty of variety. Each area feels unique, with different environments that keep things fresh. The use of lighting and atmosphere is excellent, especially in the darker sections where the eerie ambiance adds to the tension. It’s clear a lot of effort went into making the world feel immersive.

The level design is challenging but fair. The pacing feels great, with just the right amount of hordes and special infected. We had moments of genuine tension as we navigated narrow corridors while fending off waves of zombies. The defensive positions were well placed, offering strategic play, but we never felt like there was one “best” way to approach things.

Fantastic job!