Total War: WARHAMMER III

Total War: WARHAMMER III

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Building Slots Extended - 3 Rows of Building Slots and UGSCC Compatibility Submod
   
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Tags: mod
File Size
Posted
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163.549 KB
2 May, 2024 @ 3:48am
25 Jun, 2024 @ 12:26pm
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Building Slots Extended - 3 Rows of Building Slots and UGSCC Compatibility Submod

Description
This is a compatibility submod for 3 Rows of Building Slots and BSE Undercities, Gardens, Sanctums, Cults, and Coves / BSE Gardens, Sanctums, Cults, and Coves.

How to use this you ask:
1. Download and activate this, 3 Rows of Building Slots, and BSE UGSCC / BSE GSCC.
2. Put 3 Rows of Building Slots mod above BSE UGSCC / BSE GSCC in the load order.
3. ?????
4. Profit!
46 Comments
The Golden Student 27 Mar @ 2:12am 
This mod broke with update 6.1, confirmed today
👁 4 Jan @ 9:18am 
I wish there were a mod to only add 2 slots to these special faction buildings like Gardens, Pirate Coves, Undercities, and whatever else gets added.
Polstrong 5 Sep, 2024 @ 12:54pm 
I'm trying to get it work, but i'm always having only 4 slots with changeling cultist, i manage at first time to get 4 rearrange weirdly.. i place 3 row above, here my mod list order about buildings :
-BSE minor 6slot T4
-MinorTier5and4All
-BSE
-3 rows slots
-BSE uscc
-BSE 3rows uscc
-BSE major 20 slots
-BSE minor 6 slots
-BSE minor T4
Salzmann 3 Sep, 2024 @ 12:01pm 
Just tested it, works without Mixu Unlocker and BSE.
🌙♰MidnightWinter❄⚜ 16 Jul, 2024 @ 6:57pm 
@Myxameno https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3290925370 I released this fix here but I'm not a scripter or coder so currently the only issue is getting it to filter races that can already establish Cults as you have to disable it if playing a race that per vanilla can establish cults, its only for playing factions that under normal circumstances can't but have been modded to be able to.
Myxameno  [author] 14 Jul, 2024 @ 11:34pm 
@🌙♰MidnightWinter❄⚜, huh interesting. Thanks for letting me know.
🌙♰MidnightWinter❄⚜ 14 Jul, 2024 @ 11:25pm 
@Myxameno I actually managed to fix it with the help from grijnskat, someone also working on a Morathi mod. I had to create a lua file that toggle a script to unhide the slots. I guess by default the game hardcodes slots to be invisible for factions that don't normally have cults and this script just unhides them, once were able to have the script filter out factions that already have slots (so they don't appear twice) it should be all good.
Myxameno  [author] 14 Jul, 2024 @ 12:47am 
@🌙♰MidnightWinter❄⚜, probably not. Custom cults would use custom DB keys. Compatibility should be possible, but I don't have a lot of free time now to look into that. But I"ll mark this in my backlog and check whenever I have some time. To clarify, you're talking about Ling Ling's Cult of Pleasure mod, right?
🌙♰MidnightWinter❄⚜ 13 Jul, 2024 @ 10:01am 
I don't believe this is compatible with custom cults, playing as Morathi with the mod that adds Cult mechanics to her faction cause no slots to appear upon establishing a cult as Morathi its just a blank space that appears once a cult is established
Nalier 4 Jul, 2024 @ 3:26pm 
I can confirm this load order works! Took me some finagling to set it up, though. Which mod manager are you using? I'm trying Shazbot's and it's very unintuitive with changing load orders (for me at least).