RimWorld

RimWorld

491 ratings
Too Many Mods - Compats and Rebalances
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Mod, 1.5, 1.6
File Size
Posted
Updated
4.105 MB
20 May, 2024 @ 6:38am
2 Aug @ 10:44pm
343 Change Notes ( view )
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Too Many Mods - Compats and Rebalances

Description
Tons of compats and rebalances for a lot of mods.

Details
When you run a large modlist,
  • A lot of things will overlap or contradict with each other, and won't be well-connected. This mod integrates them in every corner of the game as much as possible.
  • Balance will be wacky and the game will be easier. This mod mitigates this by rebalancing both vanilla and modded features.

Also contains a lot of tweaks and fixes. A lot.

This mod mainly supports the following mods:
  • Alpha Animals / Biomes / Crafts / Genes / Mechs / Memes / Mythology
  • ATH's style Draconic
  • Beliar Xenotype
  • Big and Small - Genes & More
  • Big and Small - Races / H&H / L&S / More Xenotypes / Slimes / V&U / Yokai
  • Biotech Expansion - Core / Mammalia / Mythic
  • Bundle Of Traits
  • Consolidated Traits
  • Det's Xenotypes - Avaloi / Bogleg / Brawnum / Half-foot / Keshig / Stoneborn / Venator
  • Dinosauria
  • Eltex Weaponry
  • Goji's Fantasy Race: Merren
  • Highborn Xenotype
  • Integrated Implants
  • March of the Archocubes
  • Mechanoid Invaders
  • Megafauna
  • Nephilim / Seraphim Xenotype
  • New Anomaly Threats
  • ReBuild: Doors and Corners
  • ReGrowth: Aspen / Boiling / Extinct Animals
  • Reinforced Mechanoid 2
  • Rim-Elves / Gnoblins
  • Rimsenal - Core
  • Rimsenal Factions
  • Rimsenal - Feral / Federation / Spacer Faction Pack
  • Rimsenal Xenotype Pack - Askbarn / Harana / Zohar
  • Roo's Faun / Satyr / Minotaur Xenotype
  • Stoneborn - Dwarven Style Pack
  • Vanilla Animals Expanded
  • Vanilla Apparel Expanded
  • Vanilla Armour Expanded
  • Vanilla Aspirations Expanded
  • Vanilla Backstories Expanded
  • Vanilla Base Generation Expanded
  • Vanilla Books Expanded
  • Vanilla Brewing Expanded
  • Vanilla Cooking Expanded
  • Vanilla Genetics Expanded
  • Vanilla Factions Expanded - Classic / Deserters / Empire / Insectoids 2 / Medieval 2 / Pirates / Tribals
  • Vanilla Furniture Expanded
  • Vanilla Furniture Expanded - Art / Architect / Spacer
  • Vanilla Psycasts Expanded
  • Vanilla Races Expanded - Archon / Genie / Fungoid / Highmate / Hussar / Insector / Phytokin / Sanguophage / Saurid / Waster
  • Vanilla Social Interactions Expanded
  • Vanilla Weapons Expanded
  • VSIE Rational Trait Development
  • Vanilla Ideology Expanded - Memes and Structures
  • WVC - Xenotypes and Genes

Full list of changes + Cherry Picker list:
https://docs.google.com/document/d/18FcN9pKtXemnLX5w5W76vkS-OQkeKoyOUUgw-LeTn3I/edit?usp=sharing

Options
  • Rebalances and some tweaks are optional.
  • Options can be found in "Options - Mod options - Vanilla Expanded Framework - Toggleable pathces".
  • The game needs to be reloaded in order for options to work.

Cherry Picker

Mid-save
  • This mod is mid-save compatible, but some changes are not retroactive.

Performance
  • TLDR; Don't worry, it's literally negligible.
  • Currently this mod only has 2~8 harmony patches other than xml (the number depends on loaded mods), and all of them had ~0.001ms average when checked with Dub's Performance Analyzer.

Bug Reports
  • Highly appreciated. But please specify the minimal mod condition to replicate the bug / error.
  • If you saw a red error on startup, it's highly likely that either
    - patched mod updated and changed something this mod touches
    - another mod already did something in the same place
    - some patches for the mod you don't have are conditioned to activate without that mod
    which means you don't need to worry as it doesn't do anything. Regardless, please report it if you find any.

Suggestions
Feel free to suggest anything. But I'll feel free to ignore it if I'm not interested :)
(Mods with features of different games or movies etc. are generally not supported: just personal preference.)
Popular Discussions View All (2)
138
15 hours ago
PINNED: Bug Reports
Warachia
77
23 Jul @ 11:02am
PINNED: Suggestions
Warachia
532 Comments
Not Dvdyyz 31 Jul @ 7:21am 
Well looks like the new impact weapons dropped and includes a direct powercreep of cataphract
Hush 30 Jul @ 8:11am 
Can you please add a patch for Outland - Genetics? I really like the texture of the wings and horns in that mod
Hak'uHunter 27 Jul @ 9:19am 
@Warachia
I don't know if there's a place where I can upload a picture, but it basically looks like this in the stat screen

"Max Carrying Capacity: 14.00KG
"Offset for body size: x.40"
"Final: 5.60KG"

So it's as if it applies both directly and due to body size, even though the description of the gene says it shouldn't. My assumption is that it is some mod I have somewhere, since I have the entirety of Progression and am also using most of the mods on your changed list, so I assume there's some incompatibility maybe. I'll trying looking through and seeing if I can't find an obvious culprit. Thanks again!
Warachia  [author] 26 Jul @ 10:40pm 
@Hak'uHunter
Hmm I couldn't replicate that. (Tested with B&S mods alone / B&S and other gene mods.)
Hak'uHunter 26 Jul @ 7:42pm 
So maybe I've missed something obvious, but for some reason when it comes to the size genes, they are counting double for things like Mass carrying capacity and stuff, so instead of a pawn with body size .4 having 40% carrying capacity, they end up having 16% (40% of 40%). Or vise versa (1.5 has carrying capacity of +75%). The genes themselves don't mention that they change the stats directly, since I have the gene re-balancing turned on. Most of the other stats (like mining speed) are fine and only affected once. I don't know if there's a setting I messed with that did it or maybe it is intentionally exponential when it comes to carrying capacity, but I thought I'd ask to help clear it up. Thanks in advance!
Warachia  [author] 25 Jul @ 8:48pm 
@Ned
Several subsequent name change patches will be inactive, safe other than that. (Assuming you did not copy&pasted the log.)

I think you have a mod that removes vanilla Cannibal meme, which was causing the conflict. The error should be gone now. (I added the check for that.)
Ned 25 Jul @ 9:43am 
This is an error i receive in the log: [17:38:50] [Too Many Mods - Compats and Rebalances - Start of stack trace]
Verse. PatchOperati onRepl ace(xbath="Defs/MemeDeffdefName="Cannibal"1/label"): Failed to find a node with the eiven xpath
[17:38:52] [Too Many Mods - Compats and Rebalances] Patch operation VEF. PatchOperati onToggabl eSequence(count=95,
astFailedOperation=Verse. PatchOperati onSeauencefcount=2.

Is it safe to ignore?
SketchyGalore 23 Jul @ 11:08pm 
Apologies! I think I was getting a similar error from Full Armor - Hands and Feet because it was trying to patch the updated armors in VAE, so I thought it was the same one I saw from this the other day. Seems like loading without that, then loading again fixed everything!
Warachia  [author] 23 Jul @ 5:27pm 
@SketchyGalore
Hmm I think VAE error should be fixed now. Did you try to unsub and resub this mod? (Steam doesn’t check for mod updates very frequently.)
SketchyGalore 23 Jul @ 3:37pm 
I can see the logic in a long cooldown for something like that, myself, since there aren't many low-tech vanilla mechanic breaking weapons, and it seems a bit like a short range early mortar. The only way I could see that being weak is if you were playing with embrasures of some kind that you could shoot through anyway (but I'd rather not have things balanced around those, personally).

Unrelatedly, I'm still getting the VAE error that AJarOfDirt mentioned yesterday, though I am trying to get a new modlist running with an old config for this mod. Would it be worth trying to reset that and start over?

Many thanks!