Stellaris

Stellaris

976 vurderinger
Starbase Extended 3.0
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1.480 MB
20. maj 2024 kl. 9:52
18. maj kl. 9:17
21 ændringsbemærkninger ( vis )

Abonner for at downloade
Starbase Extended 3.0

Beskrivelse
Starbase Extended 3.0 is an overhaul of the old !Starbase Extended! mod created by DrBlood.

All credits for the scripts, ui-elements, icons of the old mod go to him, SableDrake, Orrie and Mario.

I've overhauled the mod to make it work with Stellaris Vanilla, NSC and ACOT, fixed some issues and optimized the scripts.


Starbase Extended 3.0 Supports Stellaris 4.**.* (Vanilla), NSC and ACOT.

Features:

Starbase Levels:

- Starport: 6 Modules / 4 Buildings

- Starhold: 12 Modules / 9 Buildings

- Fortress: 16 Modules / 14 Buildings

- Citadel: 21 Modules / 21 Buildings

- Stronghold: 28 Modules / 28 Buildings

- Headquarters: 35 Modules / 35 Buildings

- Various Modules and Buildings.


IMPORTANT

Starbase Extended 3.0 is NOT 100 % save-game friendly!
It will work with a save-game if you have used the old SBX mod in your playset when saving a game.

In all other cases a new game is required!

Do not use in the same playset with !Starbase Extended! or !Starbase Extended! 2.0.

Load order:

- NSC (optional)
- Other mods like ship-sets.
- UI-Overhaul Dynamic MANDATORY
- Starbase Exteded 3.0 (MUST be loaded below UI-O, NSC and ACOT!)


Check out my other mods:

Kurogane 2.0 Shipset:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3245080043

Kurosections Expanded:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2651345333

Vengeance Shipset:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2960574667

Vengeance Sections Expanded:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2960000167

U. C. F. Starship Troopers:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2869427983

German Historic Namelist:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2816754742


Please rate the mod when you like it. It helps the visibility of SBX 3.0 on the workshop page.
Populære diskussioner Vis alle (6)
20
19. nov. 2024 kl. 18:38
Quick, simple-ish suggestion for inter-mod compatibility.
TrollofReason
3
4. jan. kl. 18:11
Starbase template
Paste
2
30. maj 2024 kl. 1:59
Some suggestions
KaneDraco
721 kommentarer
Gage  [ophavsmand] 13. juli kl. 2:20 
@John Helldiver

There must be another mod in your set messing with it unfortunately.
John Hell-Mogger 12. juli kl. 15:33 
Now that I have gotten the Shipyard to appear, I cannot find it on any other starbase other than the one in my home system. Is this intentional balancing, or have I messed another thing up, I can assure you I have no other starbase mods!
Gage  [ophavsmand] 12. juli kl. 13:44 
@John Helldiver

My pleasure oh dearest subscriber. :-)
John Hell-Mogger 12. juli kl. 13:23 
Thank you Head of Science Gage! Super Earth salutes you! O|
Gage  [ophavsmand] 12. juli kl. 13:22 
@John Helldiver

I assume it's the combination because I don't have such a prob on my side.
John Hell-Mogger 12. juli kl. 13:14 
I don't know if it's this, or the combination of this and starbase buildings and modules, but Shipyards won't show up!
Gage  [ophavsmand] 12. juli kl. 3:04 
@KOYAANISQATSI

No, SBX does not cause any error like the one you posted. Next time you post use English as it is the lingua franca here.

I won't answer next time if not.
KOYAANISQATSI 12. juli kl. 2:15 
Игра со всеми DLC, обновлениями на сегодня 12.07.2025 крашится при попытке нанять лидера (как только нажимаешь на кнопку). Методом перебора нашёл что багует на этом моде. Исключив его - исключил проблему. А жаль. Очень.
Gage  [ophavsmand] 5. juli kl. 15:43 
@sueJ

No problem at all but the task is much more complex than just editing "configuration files". You need more than just basic modding skills to do that. Reducing the modules slots alone won't do the trick.

I assume you understand that I can't give you a tutorial on how to do that here.
sueJ 5. juli kl. 10:09 
Just to clarify, I'm not asking you to update or modify the MOD itself—I'm just hoping to learn how to adjust this in my local configuration files.