Stellaris

Stellaris

Starbase Extended 3.0
721 Comments
Gage  [author] 13 Jul @ 2:20am 
@John Helldiver

There must be another mod in your set messing with it unfortunately.
John Helldiver 12 Jul @ 3:33pm 
Now that I have gotten the Shipyard to appear, I cannot find it on any other starbase other than the one in my home system. Is this intentional balancing, or have I messed another thing up, I can assure you I have no other starbase mods!
Gage  [author] 12 Jul @ 1:44pm 
@John Helldiver

My pleasure oh dearest subscriber. :-)
John Helldiver 12 Jul @ 1:23pm 
Thank you Head of Science Gage! Super Earth salutes you! O|
Gage  [author] 12 Jul @ 1:22pm 
@John Helldiver

I assume it's the combination because I don't have such a prob on my side.
John Helldiver 12 Jul @ 1:14pm 
I don't know if it's this, or the combination of this and starbase buildings and modules, but Shipyards won't show up!
Gage  [author] 12 Jul @ 3:04am 
@KOYAANISQATSI

No, SBX does not cause any error like the one you posted. Next time you post use English as it is the lingua franca here.

I won't answer next time if not.
KOYAANISQATSI 12 Jul @ 2:15am 
Игра со всеми DLC, обновлениями на сегодня 12.07.2025 крашится при попытке нанять лидера (как только нажимаешь на кнопку). Методом перебора нашёл что багует на этом моде. Исключив его - исключил проблему. А жаль. Очень.
Gage  [author] 5 Jul @ 3:43pm 
@sueJ

No problem at all but the task is much more complex than just editing "configuration files". You need more than just basic modding skills to do that. Reducing the modules slots alone won't do the trick.

I assume you understand that I can't give you a tutorial on how to do that here.
sueJ 5 Jul @ 10:09am 
Just to clarify, I'm not asking you to update or modify the MOD itself—I'm just hoping to learn how to adjust this in my local configuration files.
sueJ 5 Jul @ 10:06am 
Sorry for the misunderstanding. I really like this MOD and truly appreciate your work and dedication. However, while playing with my friend, we found that the excessive number of buildable modules makes it impossible for either of us to destroy the other's space station. Therefore, I'd like to ask if the configuration files can be adjusted—for example, by reducing module slots by around 14.
Catgod587 4 Jul @ 3:05pm 
Thats fair a man can only hope and dream lol
Gage  [author] 4 Jul @ 2:06pm 
@Catgod587

I will think about it but no promises as defense stations are parts of the shipsets by definition. Therefor I'm very reluctant to mix SBX with shipset assets.

I hope you understand.
Catgod587 4 Jul @ 12:08pm 
Ik nsc3/your vengeance/kurogane does something with them but itd be cool to have its own thing too without them
Catgod587 4 Jul @ 10:31am 
could you possibly make a defense platform/ion cannon extended mod? itd be pretty cool to have more weapon slots for them plus an extra large and titanic (if not thats fine as ik ion cannon is the titanic version) sections for defense platforms
Buckey 3 Jul @ 5:49am 
What are the differences between some of this mod's new buildings and the base games?

Such as this mod's energy collector having the same output as a vanilla solar panel.

Or Emergency Portal vs Navcom AI.
Gage  [author] 2 Jul @ 3:25pm 
@sueJ

Sure but I won't do that. If you don't like the mod as it is...just don't use it.
sueJ 2 Jul @ 10:12am 
Is there a way to change the number of buildings and modules in the configuration file? The default amount is just too much
Gage  [author] 23 Jun @ 4:59am 
@manmuel

Nope.
manmuel 23 Jun @ 4:54am 
Does this mod do something with deep space citadels?
Gage  [author] 20 Jun @ 4:05am 
@alankraskow

Sorry, but I don't accept friends requests on Steam. You can reach me on Discord. Check the comments below for my Discord ID.
Gage  [author] 20 Jun @ 3:24am 
@alankraskow

Let me know what you find. I'm curious.
alankraskow 20 Jun @ 3:20am 
@Gage hmmm this is interesting, cuz I have only one, that seems to add just modules. But I will look into it a bit more. Maybe there is some compatibility issue that I'm missing...
Gage  [author] 20 Jun @ 3:01am 
@alankraskow

Not on my side. I assume you are running a mod that modifies starbase files.
Gage  [author] 20 Jun @ 3:00am 
@Graion Dilach

Sorry but SBX is not compatible with ESB. Both mods manipulate the same files. The choice is yours which mod you prefer to play with.
alankraskow 19 Jun @ 11:52pm 
Hi @Gage, the icons for starbases appear misplaced in the outliner.
Graion Dilach 19 Jun @ 7:49pm 
I found a compat issue with Expanded Starbases from https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1359700418 - which I combined this one with for a few additional modules pretty much.

The two mods work together for the most part, but ESB has an Orbital Ring T4 upgrade, which lacks the T3 expanded slots, so an accidental upgrade can lead to the orbital ring getting gutted on the module count. (I did not check the other stats though.) ESB's No Bastion submod does prevent the T4 upgrade, but it also prevents SBX's Stronghold upgrade as well, so I don't see it as an option.

Considering that all compat notes within the readme are about loading this mod after all the other ones affecting starbases, I do have ESB loaded first and SBX after it. Could this mod check for that one and either disable the OR T4 upgrade either update it's OR to get the expanded module slots? Or should I just drop ESB?
Gage  [author] 7 Jun @ 12:43pm 
@Parabellum168

My pleasure. Have fun with SBX. :-)
Parabellum168 7 Jun @ 6:10am 
Thank for the mod <3
Toast 5 Jun @ 9:29am 
Doesn't bother me, was just odd seeing it and thought it might be an incompatibility, but your mod doesn't list that it gives access to it so I wasn't aware it was intentional. And Nsc3 does list having an advanced reactor at the start as being a potential issue with another mod, so that's why I thought it was causing problems.
Gage  [author] 5 Jun @ 7:47am 
@Toast


The SBX starbase reactor is available to all starbases.
The deep space citadel is part of vanilla Stellaris and defined as a starbase by PDX. That’s why it has access to the reactor at start.

No one forces you to use SBX if this bothers you.

Furthermore your wording is totally wrong.

Incompatible means:

“Not able to exist or work with another person or thing because of basic differences.”

This is not true for NSC and SBX.

SBX and NSC are fully compatible.
Toast 5 Jun @ 5:05am 
It's not really supposed to get access to it at the start of the game, unless that's intentional on your part. It's listed assomething that happens when mods are incompatible with nsc3. As it's getting it at the start of the game
Gage  [author] 5 Jun @ 2:56am 
@Toast

Is that a problem? I don't think so.
Toast 4 Jun @ 4:01pm 
with nsc3 and this the deep space citadel gets access to the dark matter reactor
Gage  [author] 30 May @ 1:21am 
@jbdcr1234

Thanks for the info but the info but why should I remove it? This would cause a loca error in SBX.

It's the loca string for the physics research lab and part of the core mod. It exists in all language files of SBX.
jbdcr1234 29 May @ 6:27pm 
@Gage I double checked and that line exists in starbase_extended_3.0_l_simp_chinese.yml and english file too (I just force updated your mod 4hrs ago so it should be up to date)
if it should not exist you can remove it to avoid any future ambiguous.
Gage  [author] 29 May @ 2:08pm 
@jbdcr1234
Thanks for the link.

FYI:
There are no conflicts between the starbase modifiers of both mods. Gigas does not provide any starbase building that improves the output of physics researcher jobs.

SBX does not include the modifier you posted.
jbdcr1234 29 May @ 1:35pm 
@Gage Simp Chinese localization was supported in https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2131014154
However, you have a few conflicts with GIGA, like mod_station_researchers_physics_research_produces_mult and society/engineering. That wont hurt, just fyi
Gage  [author] 29 May @ 7:37am 
@Farelin

First of all nice that you did that.

You should make a sub-mod out of it because it will be overwritten every time I update SBX.
Gage  [author] 26 May @ 9:25am 
@明智三海信长

No, it does not have a Chinese translation. Sorry.
明智三海信长 26 May @ 9:21am 
Did this mod have Chinese Translate?
First time use it that I really want to know...
Gage  [author] 24 May @ 3:52am 
@All

A small and elegant UI-Mod that adds more and scrollable building slots to zones I can highly recommend.

- No cluttered and overloaded planet view.

- 100 % compatible with UI-Overhaul Dynamic.

- Save game compatible.

Get it here:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3486446795&tscn=1748073656
Gage  [author] 24 May @ 2:21am 
@Zoranye

Look for my post concerning the topic below in the comments.
Zoranye 24 May @ 2:06am 
legacy 3.14 ???
Spiritouspath 23 May @ 5:40pm 
ive just not gotten to around reading it yet im shifting through 40+ mod patch notes currently so its in my list to read :) but thankyou both of you for the response.
The last Breton 23 May @ 5:36pm 
@Spiritouspath It has been updated to 4.0 per the May 9th patch notes.
Gage  [author] 23 May @ 5:35pm 
@Spiritouspath

Sure.

For the records.

Your question would have been obsolete if you would have read the mod description above.
Spiritouspath 23 May @ 5:25pm 
Does this mod still work with update 4.0+??
Gage  [author] 22 May @ 1:24pm 
@os

Just as a side info. I'm currently facing fleets with a power of around 20.000.000. mil. str. from an FE. Not kidding.