Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
There must be another mod in your set messing with it unfortunately.
My pleasure oh dearest subscriber. :-)
I assume it's the combination because I don't have such a prob on my side.
No, SBX does not cause any error like the one you posted. Next time you post use English as it is the lingua franca here.
I won't answer next time if not.
No problem at all but the task is much more complex than just editing "configuration files". You need more than just basic modding skills to do that. Reducing the modules slots alone won't do the trick.
I assume you understand that I can't give you a tutorial on how to do that here.
I will think about it but no promises as defense stations are parts of the shipsets by definition. Therefor I'm very reluctant to mix SBX with shipset assets.
I hope you understand.
Such as this mod's energy collector having the same output as a vanilla solar panel.
Or Emergency Portal vs Navcom AI.
Sure but I won't do that. If you don't like the mod as it is...just don't use it.
Nope.
Sorry, but I don't accept friends requests on Steam. You can reach me on Discord. Check the comments below for my Discord ID.
Let me know what you find. I'm curious.
Not on my side. I assume you are running a mod that modifies starbase files.
Sorry but SBX is not compatible with ESB. Both mods manipulate the same files. The choice is yours which mod you prefer to play with.
The two mods work together for the most part, but ESB has an Orbital Ring T4 upgrade, which lacks the T3 expanded slots, so an accidental upgrade can lead to the orbital ring getting gutted on the module count. (I did not check the other stats though.) ESB's No Bastion submod does prevent the T4 upgrade, but it also prevents SBX's Stronghold upgrade as well, so I don't see it as an option.
Considering that all compat notes within the readme are about loading this mod after all the other ones affecting starbases, I do have ESB loaded first and SBX after it. Could this mod check for that one and either disable the OR T4 upgrade either update it's OR to get the expanded module slots? Or should I just drop ESB?
My pleasure. Have fun with SBX. :-)
The SBX starbase reactor is available to all starbases.
The deep space citadel is part of vanilla Stellaris and defined as a starbase by PDX. That’s why it has access to the reactor at start.
No one forces you to use SBX if this bothers you.
Furthermore your wording is totally wrong.
Incompatible means:
“Not able to exist or work with another person or thing because of basic differences.”
This is not true for NSC and SBX.
SBX and NSC are fully compatible.
Is that a problem? I don't think so.
Thanks for the info but the info but why should I remove it? This would cause a loca error in SBX.
It's the loca string for the physics research lab and part of the core mod. It exists in all language files of SBX.
if it should not exist you can remove it to avoid any future ambiguous.
Thanks for the link.
FYI:
There are no conflicts between the starbase modifiers of both mods. Gigas does not provide any starbase building that improves the output of physics researcher jobs.
SBX does not include the modifier you posted.
However, you have a few conflicts with GIGA, like mod_station_researchers_physics_research_produces_mult and society/engineering. That wont hurt, just fyi
First of all nice that you did that.
You should make a sub-mod out of it because it will be overwritten every time I update SBX.
No, it does not have a Chinese translation. Sorry.
First time use it that I really want to know...
A small and elegant UI-Mod that adds more and scrollable building slots to zones I can highly recommend.
- No cluttered and overloaded planet view.
- 100 % compatible with UI-Overhaul Dynamic.
- Save game compatible.
Get it here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3486446795&tscn=1748073656
Look for my post concerning the topic below in the comments.
Sure.
For the records.
Your question would have been obsolete if you would have read the mod description above.
Just as a side info. I'm currently facing fleets with a power of around 20.000.000. mil. str. from an FE. Not kidding.