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-Add <WorkToMake>60000</WorkToMake> under <statBases>
-Open the mod folder
-Go to Defs/ThingDefs/RangedSpacer
-Replace all instances of
<recipeMaker Inherit="False" />
with
<recipeMaker>
<researchPrerequisite>BeamWeapons</researchPrerequisite>
<skillRequirements>
<Crafting>8</Crafting>
</skillRequirements>
<recipeUsers Inherit="False">
<li>FabricationBench</li>
</recipeUsers>
<displayPriority>230</displayPriority>
</recipeMaker>
-Add 10 to displayPriority for each instance after the first
And for those wanting the guns to appear at the same commonality as say the beam repeater:
-Delete all instances of <generateCommonality>0.1</generateCommonality><!--0.1--> (note that the sniper has a commonality of 0.05, delete that too)
-Delete all instances of <li>RewardStandardLowFreq</li>
Badabingus badabungus
"Could not find type named HeavyWeapons.HeavyWeapon from node "