RimWorld

RimWorld

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Misc. Robots++
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.903 MB
24 May, 2024 @ 4:58am
16 Jul @ 5:07am
11 Change Notes ( view )

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Misc. Robots++

Description
R++
Robots? Y u no Robots++ also!?
More Robots!!!
More Better!!!


Contains multi-talented robots to serve your colony. It also adds a research tab, materials, and a new Robotics workbench for crafting the Misc. Robots and Robots++ objects.

R++ was made using the "Misc. Robots Xtension" provided by Haplo. Big shout-out to Haplo for the awesome misc mods, eh!

Robots++ Contains the Following Bots
These bots combine multiple abilities to perform common colony tasks
  • Kitchen Bot
    A unit capable of cooking, as well as sowing and cutting plants.
    A useful robot both in the kitchen, and on the farm.
  • Crafter Bot
    A unit capable of smithing, tailoring, and crafting.
    The perfect slaves for an automated assembly line!
  • Builder Bot
    A Builder unit capable of constructing, deconstructing, repairing, and mining.
    It will also cut plants that are in the way, but may not be used for farming.
  • ER Bot
    An Emergency Response unit capable of treating patients and fighting fires.
    Don't be scared of the needle; it wont hurt (much).
  • Omni Bot
    The OmniBot is at the end of the techtree
    and requires you to research all of the other robots first.
    The OmniBot can do the jobs of all the other robots.

R++ also changes the Hauling and Cleaning Misc. Robots.

Multiple Tiers of Robots and Research
There are five tiers of robots:
Tier 1 Simple robots have Amateur skills (4),
Tier 2 Basic robots have Professional skills (8),
Tier 3 Intermediate robots have Master skills (13),
Tier 4 Advanced robots have System-Class Master skills (16),
Tier 5 Anti-Logic robots have GodLike skills (20).

Each tier has a faster movement speed and more fire resistance than the previous.
Hauling and Cleaning type robots are much faster than any other robot in the same tier.
Higher tiers also recharge at faster rates!

Localization & Translation
Community translations are included. If you would like to translate for R++ please use the /Languages/English/[github.com] folder as a template. I can merge translations into the mod directly, but Rimworld has robust support for dedicated translation mods, so please consider that first.

Load Order
(see the picture)
R++ requires Misc. Robots. Keep them close together and near the top. It's advised to only keep large collections of mods, like the Misc. Mods, close together near the top. Single-file mods and other mods should be loaded after them (not a rule set in stone, but it can fix a lot of headaches).

Example Mod Load Order:
  • Core
  • Misc Robots
  • Misc Robots++
  • (other mods)

Conflicts
Known mod conflicts:
  • QualityBuilder: Robots aren't considered smart enough to build anything with a quality restriction

Report bugs in the Github Issues[github.com]
But before you do, please verify your load order is correct!

Links
Current Github Project[github.com]

Additional Thanks
  • Dotakiin - Finding and fixing Biotech compatibility issue with crafter bots and intellectual tasks

Notice from current developer
This mod is fairly ancient, in the sense that it's been around a really long time, has changed hands multiple times, and is somehow, wonderfully, still going. I'm just the latest in a long line of developers who liked Honshitsu's original work and didn't want to see it die. I had intended for this to be a simple, single-line-of-code update to make the mod easier to use in the most reason version of the game, but I've since tried to make changes/improvements where I could. This version of the mod is maintained on a fork of the original, so if you ever decide I've gone to far, you can always check out the original (or just let me know, I love talking about this stuff). Here's to everyone that's come before, and here's to whatever the future may hold!
Popular Discussions View All (3)
1
15 Jul @ 1:20am
Kitchen Bot Bug
Kronos Ice
2
18 Jul @ 6:23pm
Pick up and haul compatibility
Кто-то
2
9 Sep, 2024 @ 1:36pm
rebalancing the robot research requirement
yan lucas
265 Comments
ŹamorakGodsword 3 Aug @ 1:50am 
Healing bots, I have found that repairing damaged parts does decent job, but if they are missing entire limbs/parts, just kill them and rebuild via the repair bot function.
Ekinox 3 Aug @ 12:18am 
It would be amazing to have a childcare bot
MercuryPoisoning 1 Aug @ 10:00pm 
Alright well it took both of my bots about a quandrum to finish repairing, one only had very minor damage while the other had severe. Is it intentional for bots to take so long to repair regardless of damage?
MercuryPoisoning 1 Aug @ 3:31pm 
I set two of my bots to repair, however they have been repairing for about a week and a half ingame now, do robots just have ridiculously long repair times or is it bugged?
Gr13nSl1me 1 Aug @ 7:20am 
Probably a stupid question, but how can I heal/fix the robots once damaged please?
ZQX114 31 Jul @ 2:48am 
the mod setting didn't save when I restart the game
Shinobi 30 Jul @ 2:17pm 
Started a Colony, researched all the way to Anti Logic, placed down my bots, continued playing, saved, shut down. Restarted and I am greeted with this error. Not sure if it's this Mod, or the Original that is tossing it, so, here you go as well.

https://gist.github.com/HugsLibRecordKeeper/aa3b7a02255e8f6edb3d71da11498f2e
HotdogMoisturiser 30 Jul @ 3:59am 
Really wish i could save the changes made to the robots. have to redo it every load is annoying
Pixelly_ 26 Jul @ 6:37pm 
Yeah I'm having a weird issue when researching "Robotics: Advanced Logic". Happened on 2 separate saves where it stops around 2075 progress left and stops research happening.
brokefire 25 Jul @ 10:57pm 
hey so it could be because im using the nice bill tab mod but for the crafting robots i cant seem to set for only them to work on something im crafting.