MADNESS: Project Nexus

MADNESS: Project Nexus

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Madyln's Arsenal - REBALANCE
   
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24 mag 2024, ore 17:35
12 gen, ore 13:16
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Madyln's Arsenal - REBALANCE

In 2 collezioni di Synthc4t
Madyln's Stuff
20 elementi
Madyln's Firearm Augmentation Service Table
9 elementi
Descrizione
A full ranged weapon overhaul, focused around bringing things a tiny bit closer to real life without ruining the fun of a "video-game" feel.

Overall, it makes the creation of "zero recoil" setups much more difficult, but aids in areas such as accuracy, bullet velocity, range, damage, and armor piercing. Most pistol calibers have negative armor piercing, but immensely increased damage, making them much more viable in early-game content where enemies have (at most) 2-6 armor.

NOTE: THIS MOD ASSUMES YOU HAVE KNOWLEDGE OF REAL-WORLD FIREARMS DETACHED FROM THEIR FICTIONAL DEPICTIONS INCLUDING GAMES, MOVIES, AND SHOWS.
IF YOU CAN'T TELL A TRUNNION FROM A RECEIVER THIS MOD IS NOT FOR YOU.
11 commenti
Synthc4t  [autore] 30 lug 2024, ore 17:22 
it is unfortunately not possible with our current tools.
Synthc4t  [autore] 29 lug 2024, ore 5:23 
also, revolvers and magnums were given lower strength requirements so they had a better chance of appearing holstered on the hip, in addition to allowing characters like Deimos to wield them one-handed with ease as they would prefer to
Synthc4t  [autore] 29 lug 2024, ore 5:22 
the AR-15 remains fully automatic, because it is based on the AR-15 weapons platform. using "AR-15" to refer to a civilian rifle is only an entry-level mindset, as the AR-15 is a basis from which plenty of other weapons are built off of.
侵犯小包的薮猫酱 8 giu 2024, ore 2:08 
Oh really? I really appreciate it!
Synthc4t  [autore] 7 giu 2024, ore 16:27 
Allowing critical hits on the minigun is more than possible, I can rope that into my Better LMGs mod if you'd like.
侵犯小包的薮猫酱 31 mag 2024, ore 17:40 
Nice work! Glad to see you removed burst fire! I hope there is a way can make minigun critical like beta.
Also would you like to make a version that removes all the speed reductions? I think they are kinda annoying in a fast game with high mobility.
Synthc4t  [autore] 26 mag 2024, ore 2:42 
Essentially, the changes are directed to making all types of ammunition relevant in many types of content.
Synthc4t  [autore] 26 mag 2024, ore 2:41 
A lot of weapons are reworked, and a document containing those changes will be created soon. Most of the tweaks are to accuracy and rate of fire, but others are directed towards damage, armor piercing, and other factors.
oinko sploinko 25 mag 2024, ore 23:48 
What exactly are the balance changes? Are things stronger, weaker? What's the focus here?
Kote 24 mag 2024, ore 20:31 
Kote was here too
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