MADNESS: Project Nexus

MADNESS: Project Nexus

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Madyln's Arsenal - REBALANCE
   
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24 maj, 2024 @ 17:35
12 jan @ 13:16
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Madyln's Arsenal - REBALANCE

I 2 samlingar av Synthc4t
Madyln's Stuff
20 artiklar
Madyln's Firearm Augmentation Service Table
9 artiklar
Beskrivning
A full ranged weapon overhaul, focused around bringing things a tiny bit closer to real life without ruining the fun of a "video-game" feel.

Overall, it makes the creation of "zero recoil" setups much more difficult, but aids in areas such as accuracy, bullet velocity, range, damage, and armor piercing. Most pistol calibers have negative armor piercing, but immensely increased damage, making them much more viable in early-game content where enemies have (at most) 2-6 armor.

NOTE: THIS MOD ASSUMES YOU HAVE KNOWLEDGE OF REAL-WORLD FIREARMS DETACHED FROM THEIR FICTIONAL DEPICTIONS INCLUDING GAMES, MOVIES, AND SHOWS.
IF YOU CAN'T TELL A TRUNNION FROM A RECEIVER THIS MOD IS NOT FOR YOU.
11 kommentarer
Synthc4t  [skapare] 30 jul, 2024 @ 17:22 
it is unfortunately not possible with our current tools.
Synthc4t  [skapare] 29 jul, 2024 @ 5:23 
also, revolvers and magnums were given lower strength requirements so they had a better chance of appearing holstered on the hip, in addition to allowing characters like Deimos to wield them one-handed with ease as they would prefer to
Synthc4t  [skapare] 29 jul, 2024 @ 5:22 
the AR-15 remains fully automatic, because it is based on the AR-15 weapons platform. using "AR-15" to refer to a civilian rifle is only an entry-level mindset, as the AR-15 is a basis from which plenty of other weapons are built off of.
侵犯小包的薮猫酱 8 jun, 2024 @ 2:08 
Oh really? I really appreciate it!
Synthc4t  [skapare] 7 jun, 2024 @ 16:27 
Allowing critical hits on the minigun is more than possible, I can rope that into my Better LMGs mod if you'd like.
侵犯小包的薮猫酱 31 maj, 2024 @ 17:40 
Nice work! Glad to see you removed burst fire! I hope there is a way can make minigun critical like beta.
Also would you like to make a version that removes all the speed reductions? I think they are kinda annoying in a fast game with high mobility.
Synthc4t  [skapare] 26 maj, 2024 @ 2:42 
Essentially, the changes are directed to making all types of ammunition relevant in many types of content.
Synthc4t  [skapare] 26 maj, 2024 @ 2:41 
A lot of weapons are reworked, and a document containing those changes will be created soon. Most of the tweaks are to accuracy and rate of fire, but others are directed towards damage, armor piercing, and other factors.
oinko sploinko 25 maj, 2024 @ 23:48 
What exactly are the balance changes? Are things stronger, weaker? What's the focus here?
Kote 24 maj, 2024 @ 20:31 
Kote was here too
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