Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
I'm appreciating the thoroughness in your feedback across all the arena packs, I'll respond to'em best I can:
The Virosuit can defintely ruin your day if you're not keeping an eye out for'em; since the Boe Challenge removed harmacists, they felt like a good substitute that was more advanced; the shield units protecting them makes for a good tactic on part of the Nexus.
For the Airborne's explosive Jetpack, I wanted to make it so that instead of just exploding, they'd launch in the direction they were facing before exploding; only problem is I can't really do that with "dead" characters in animation events. It was meant to be more of a funny background event, but ended up being a hazard instead. I might touch'em up later.
Though I personally do not like the virosuit enemy type, the harmacist is already annoying, and now this similar enemy has a large variety of shielded or tanky units to soak shots for them.
The Ncorps rifleman, soldat, and airborne also look too similar, which is not helped with the rifleman having semi-randomized armor which makes you expect slight variations in appearance from them.
The airborne itself is a cool enemy type, and the jetpack gimmick might've been a good solution to the "riot guard tumor" problem the vanilla nexus facility has, and I have no complaints about how it fights. However, I am not a big fan of the random death explosion, if it were guaranteed or not present I would be fine with it. The way it is now, however, makes using it against the enemies unreliable and it still forces you to dodge every time one dies.