安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
I'm appreciating the thoroughness in your feedback across all the arena packs, I'll respond to'em best I can:
The Virosuit can defintely ruin your day if you're not keeping an eye out for'em; since the Boe Challenge removed harmacists, they felt like a good substitute that was more advanced; the shield units protecting them makes for a good tactic on part of the Nexus.
For the Airborne's explosive Jetpack, I wanted to make it so that instead of just exploding, they'd launch in the direction they were facing before exploding; only problem is I can't really do that with "dead" characters in animation events. It was meant to be more of a funny background event, but ended up being a hazard instead. I might touch'em up later.
Though I personally do not like the virosuit enemy type, the harmacist is already annoying, and now this similar enemy has a large variety of shielded or tanky units to soak shots for them.
The Ncorps rifleman, soldat, and airborne also look too similar, which is not helped with the rifleman having semi-randomized armor which makes you expect slight variations in appearance from them.
The airborne itself is a cool enemy type, and the jetpack gimmick might've been a good solution to the "riot guard tumor" problem the vanilla nexus facility has, and I have no complaints about how it fights. However, I am not a big fan of the random death explosion, if it were guaranteed or not present I would be fine with it. The way it is now, however, makes using it against the enemies unreliable and it still forces you to dodge every time one dies.