Age of Wonders 4

Age of Wonders 4

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Mercenary Mod - Giant Kings Update
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4.233 MB
26 May, 2024 @ 2:59pm
5 Apr @ 12:18pm
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Mercenary Mod - Giant Kings Update

Description
[Mod by Bagas/Coll1, I (Maal) simply uploaded it to the workshop in his stead]

Description

The Mercenary Mod adds several new multicultural units to populate your world with, these units will be only available to purchase thought the Rally of Lieges and the brand-new society trait, "Mercenary State".

Additionally, the mod has a new type of unit as a proof of concept, the "Contractor" type of unit are T3+ units that die in the start of the combat to flood the battlefield with chaff, making low tier units present even during the late game where a spot in your stacks turns very competitive.

Additional Notes

• From the non-standard nature of these new units, all feedback about your experience is appreciated, however i want to emphasize that this mod is a fun concept, and you will most surely encounter a bunch of quirks to it.

• Sometimes the units will die during spawn if there is not enough free terrain nearby, so be careful when bringing too many mercenaries (they may betray you).

• The Ai does not have a priority on these units, but they can be gifted on the free stacks they get (This make Vassals specially scary).

• You can potentially get Mercenaries on the game starting army, while it's unintended, it turned on to be kinda interesting, so i'm unsure if i should try to fix it.

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This mod is a proof of concept to try and "break" the hard-coded 6 stack limits using non-standard ways to get free units during battle.

Part of the "I like BIG Battles" series, together with "Retinue Mod" and "Levies Mod".

Take a look at the other ones here:

Retinue - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3255219698

Levies - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3261222193
24 Comments
Orionox 2 Jul @ 5:55am 
is this up to date?
devin.bass 3 Apr @ 12:25pm 
This is great news, I really like this mod a lot. I am glad it is not being abandoned :steamhappy:
Maal  [author] 3 Apr @ 12:21pm 
Bagas' working on it, he's fixing and testing all of his mods simultaneously so it should be done around this week-end.
Miotacz Protonu 3 Apr @ 11:55am 
Update would be awesome!
RambelZambel 18 Feb @ 12:12pm 
good one, but i dont like some things, should have (far)higher gold cost, but no draft cost(or hard reduced), cause you hire them, i dont know how to obtain them via rally if you have no wonder or free city, i dont even know if they show up in rally if I have one of them, maybe they need higher spawn rate, and rally should be unlocked without needing a free city or wonder
Grathocke 23 Dec, 2024 @ 1:23pm 
@Bagas The Blade Dancer doesn't have an image in the recruitment screen and is invisible on the world map. It doesn't seem to me to be a conflict since everything else is fine.
SDgamer 13 Dec, 2024 @ 8:29pm 
How compatible is this with Cosmetic mods? I know the Retinue mod works with the Tome and Cultural unit alternate appearance mod
Pai de 5  [author] 10 Dec, 2024 @ 1:53pm 
New update is live to fix a few bugs and round up the Mercenary Band roster, now all structures have 3 bands each, and all base Cultures have a band themed around it.

So here are the Notes:

Fixed Mercenary Commander Ambition Bugs.

Added Nomad Leader Ambition - Because i like Elephants being around.

Added the Broken Lords Mercenary Band.

Reworked Guts, i mean, the Champion of the Hawk to fix the Sword Animation Issue.
Kenoki 29 Nov, 2024 @ 11:37pm 
@Bagas thx for the feedback ! I'll dive in a game rn knowing this ;)

Doesn't really matter as it fits the faction lore i was going for.
Great mod btw !
Pai de 5  [author] 26 Nov, 2024 @ 8:41am 
@Kenoki it's confirmed, it seems it's only counting infestations on Water towards the goal, well, that's what happen when you test it with cheats enabled lol.

I already worked the fix, which will be included on the next update that will be coming with the Dark Culture themed Mercenary Band