RimWorld

RimWorld

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Vanilla Races Expanded - Insector
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Mod, 1.5, 1.6
File Size
Posted
Updated
3.520 MB
3 Jun, 2024 @ 9:10am
10 Jul @ 1:22am
17 Change Notes ( view )
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Vanilla Races Expanded - Insector

In 1 collection by Oskar Potocki
Vanilla Expanded
109 items
Description
[www.patreon.com]



See change notes.



Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

Insector is our final (for now) xenotype mod. It introduces a highly requested xenotype of insectoid-human hybrids with an ability to adapt to any conditions your colony is under. Through the power of geneline evolutions, you can create castes of insectors - a low caste of jelly producers, a caste of warriors with insect wings and ripper blades, a caste of queens that focus on reproduction etc.

With a simple press of a button you can switch the caste of your insectors. You customize the castes, aka genelines, by selecting positive evolutions, and then countering them with negative degrades. For every evolution there needs to be a degrade, so the more powerful genelines also come with a lot of drawbacks.

This mod should tie very nicely with Vanilla Factions Expanded - Insectoids 2, which is currently in development.



Vanilla Races Expanded - Insector adds following mechanics to the base game:






















































































[forms.gle]



Q: Will this mod work without Biotech DLC?
A: No. It uses the new gene system to work with Biotech.

Q: Will you make a HAR version of this race?
A: No, this is exclusively for the Biotech DLC.

Q: Can any pawn access geneline evolutions and degrades?
A: Only pawns with Geneline Evolution gene can, however there is nothing stopping you from putting that gene on other xenotypes.

Q: Do these genes appear in genepacks in the game?
A: Degrades and Evolutions don’t. Everything else does.

Q: How many different genelines can I make?
A: As many as you want!

Q: Can I add it to an ongoing save?
A: Yes, but I don’t think you can safely remove xenotype mods, so don’t come crying when your game breaks if you remove mods!

Q: I have a suggestion!
A: Excellent! Pop it in the comments section.

Q: CE compatible?
A: No idea. If it is, I’d appreciate if someone from CE let me know.

Q: My metapod was targetted by raiders.
A: Intended. Raiders will target metapods as if they were pawns. Defend them!

Q: The chestburst ability icon doesn't appear on the insector's bar!
A: Are they pregnant? They need to get pregnant first

Q: I cannot see any new genes from Vanilla Factions Expanded - Insectoids 2
A: Because you need to consume pherocores for them to appear. Each type of pherocore can be consumed four times to unlock four different genes.



Graphics are created by Oskar Potocki.

Code work by Sarg Bjornson.

Axolotl Jack - thanks for screenshots!

Storyteller artwork by vitalii.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]
799 Comments
Vascar 12 Jul @ 12:05pm 
@Osker Potocki This mod is not on the bug report google form.

Mine isn't a bug report but more of an ingratiation request, if Anomaly is installed the hidden Chestburst Pregnancy should be discovered by the inspection surgery.
Vascar 12 Jul @ 11:56am 
@Guantanamo I have the same thing happening but I accidentally found out about it. In the health tab I noted my dude's consciousness was at 95% with no apparent hediffs then hovering my mouse over the % it said from "Chestburst pregnancy(larva)". Unfortunately, it is far too later for my dude (dev mode conformation). He is about 50% through the pregnancy, I shouldn't know this but dev mode. So in the end Samuel 'Pi' Blantz is going to get a nickname change to 'Mommy' and will die next week.
Oskar Potocki  [author] 11 Jul @ 2:56pm 
Please report bugs using our google forms. The link is in the mod description. It will take you through all the bug reporting steps.
dchy 11 Jul @ 2:21pm 
The mod has a very strong bug related to space - any human pawn moves at a speed of 1000 cells per second on the tiles of the platform, if there is any floor on the platform, then the pawn walks normally on it, but the pawn literally teleports along the platform itself
]TPG[*Dagger 10 Jul @ 12:13pm 
Are these meant to show with other factions, ie, hussar's show up 10% of the time, etc?

I addd it mid save and need to know if I need to throw in cheats and add them to a faction.
Sarg Bjornson  [author] 9 Jul @ 11:10pm 
Thanks, fixed
moo 9 Jul @ 2:17pm 
Hi Sarg,

devmode thingDef list issue. Removing Insector and reloading allows the thingDef menu to populate

Exception filling window for Verse.ImmediateWindow: System.TypeLoadException: Type VanillaRacesExpandedInsector.GeneGizmo_Resource_InsectJelly has invalid vtable method slot 22 with method none
[Ref 12F6D25E]
P O P 26 Jun @ 10:30am 
Have the same question as Felipe.
FelipeGames2000 24 Jun @ 6:46pm 
Question: Which gene allows a pawn to walk on VFE-I2's Creep?
Suspumpkin/bonejokeguy 23 Jun @ 2:55am 
i wanted to make a colony with the cute bugs (: but they kept attacking me, thanks to this mod i get to have my army of bugs, god bless the modding comunnity in rimworld