Total War: WARHAMMER III

Total War: WARHAMMER III

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Hellebron's Altar of Khaine
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1.397 MB
5 Jun, 2024 @ 4:23am
12 Dec, 2024 @ 9:27pm
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Hellebron's Altar of Khaine

Description
Hellebron's Altar of Khaine

Within this mod, when playing as Har Ganeth (and The Scourge of Khaine, see below) you gain access to 15 custom rituals through the Altar of Khaine (a copy of the Sotek Sacrifices for Tehenhauin). The rituals have 5 tiers, and the costs scale up accordingly, with the resource used being the generic slaves that run the Druchii faction economy. Every one of these rituals is also repeatable, and have a 10 turn activation time with a 10 turn cooldown (except the ones that grant equipment/followers/banners which have no cooldown).

These rituals vary in effect, from provincial bonuses to growth and replenishment, to granting powerful army and unit abilities. A total of 3 custom followers, 6 custom banners, 5 unit abilities, and 1 army ability can be activated through the Altar of Khaine.

I'm pretty happy with the effects and bonuses in addition to the balance (Though ultimately the Dark Elves are still a very strong faction without additional bonuses). However, I am certainly going to reevaluate the effects/costs just like with my Rakarth Mod as more DLC/patches get released for the game. Give me feedback on this.

What about Mixu's Tullaris?

Worry not, this mod is now compatible when playing as Tullaris of The Scourge of Khaine faction. He also gains full access to the same sacrifices, and gains the appropriate Executioners! ability when using the highest tier ritual.

Compatibility/UI issues/Bugs

You'll most likely need the Prophet and the Warlock DLC in addition to The Queen and The Crone (obviously, you're playing Hellebron, duh), otherwise the game will possibly crash.

No idea what other mods might break this, obviously don't run this if you are intending to play as The Cult of Sotek. I also have no idea what'll happen if this is run within a multiplayer campaign.

The UI is basically stolen and repurposed from the Sotek Sacrifices, so it's pretty simple right now. I do plan to spruce it up a bit with more Druchii aesthetics, but the mod is functional as far as I can tell.

I have no idea what kind of bugs will rear their ugly heads in this. I rushed through a 100 turn campaign and conquered a lot of ground to test all of the effects, and I fixed them as I found them.

Translations

Chinese translation.

61 Comments
VoRt-lol  [author] 24 Jun @ 12:08am 
@ Louie04k, my only guess there is that the ritual you are trying to use is currently already active (they all have 10 turn duration and 10 turn cooldown, for now). Is it a specific ritual? Or is it all rituals?

If it isn't that, it could either be a mod compatibility issue, assuming you have the appropriate DLC.
Louie04k 23 Jun @ 2:25pm 
when i go to unlock a ritual (i have enough slaves) the button is still locked and greyed out?
VoRt-lol  [author] 17 May @ 8:08pm 
@ Walt The Why, you will need The Prophet and the Warlock, and The Queen and the Crone (obviously, since you're playing Hellebron).
Walt The Why 17 May @ 11:56am 
what dlc do i need?
willyinuyaz 25 Apr @ 8:40am 
Thank You :steamhappy:
VoRt-lol  [author] 25 Apr @ 1:00am 
@ willyinuyaz , yeah that's fine.
willyinuyaz 23 Apr @ 11:19pm 
@VoRt-lol Hello Sir, Your mod is Awesome.
it is ok if I edit your Mod so other faction can use it :lunar2019wavingpig:, I'll credit the original mod. Thank You :steamhappy:
Ydok4 10 Feb @ 12:55am 
@VoRt-lol Cool, thanks for responding. That makes sense. Just wanted to check if it was meant to work like Tehenuain's where you had to progress.
VoRt-lol  [author] 10 Feb @ 12:52am 
@ Ydok4 , everything is meant to be unlocked from the start. Until the Druchii get some kind of update to the slave system, the first 30 or so turns you'll have to balance between the sacrifices, and diktats/rushing construction unless you go truly turbo aggressive. There is something else I may look at in terms of adding some kind of cooldown reduction for the sacrifices tied to Hellebron's level (increase their base cooldown so they do not have 100% uptime, but as Hellebron levels it gets reduced), but that will be after some kind of Druchii update perhaps.
Ydok4 8 Feb @ 9:26pm 
@VoRt-lol Are all the sacrifices meant to be unlocked at the start of a campaign or are they meant to gradually unlock?