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Voidsea Fix
   
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9 Jun, 2024 @ 3:46pm
16 Aug, 2024 @ 11:09pm
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Voidsea Fix

Description
Voidsea Fix is a quality of life mod that gives most creatures a unique appearance if the Voidsea tag is applied to them.
33 Comments
fantastenby 16 Aug, 2024 @ 11:06pm 
this mod broke my game intros and endings pretty bad. which is weird for something that is only for changing creature colors...
made artificers intro cutscene not load properly so i just showed up in the room without any scavs and couldn't get the drone. also spearmaster's ending cutscene wouldn't play.
plus the getting into rubicon thing didn't work for me at all, instead turning the long fall into a normal death pit.
zevdragon  [author] 24 Jul, 2024 @ 9:31am 
@Ring Doorbell Camera (Blue eye) dev console or the world files
BlueEye 24 Jul, 2024 @ 9:21am 
How do you apply the voidsea tag?
CritterHeart 22 Jun, 2024 @ 4:46pm 
I do think that this mod could do without the SB_E05SAINT karma level requirement removal though, since its pretty unrelated to the main gist of the mod (giving creatures with VoidSea tag a golden appearence), can kind of break the progression of saint, and is probably a source of some known or unknown bugs. I don't think the change is explicitly bad, I just think it would be better placed in another, perhaps companion, mod. And, I know that multiple people have said the same thing as I have, but maybe there is a good reason for all the comments about it. Once again, I do not think it is a "bad" feature, just maybe not everyone wants to remove the karma level requirement to rubicon alongside the VoidSea tag fixes.
zevdragon  [author] 22 Jun, 2024 @ 4:27pm 
@CritterHeart that's intentional. if a voidsea vulture is stabbed and loses its mask, the mask won't be golden, so i solved it by making voidsea vultures immediately die if they're demasked. i'll probably make it an option in the next update
CritterHeart 22 Jun, 2024 @ 4:23pm 
For some reason, voidsea king vultures instantly die upon being demasked
Mxyzptplk 19 Jun, 2024 @ 9:15am 
@zevdragon no it would softlocck you because you can't beat rubicon without some way to kill the guardians. this would be a really nice qol fix of there was a way to toggle on or off that specific fix.
juanito perez 15 Jun, 2024 @ 10:52pm 
@zevdragon It does *slightly* break The Gourmand's start though. They now spawn on top of the block to the left, and do not spawn with the slightly larger slime mold.
zevdragon  [author] 15 Jun, 2024 @ 9:13pm 
@goober the bug affects me too. none of the scug intros show up anymore, but the campaigns still work the same as normal and there's no exceptionLog. i tried to fix it but couldn't figure out what the problem was, and it's not a very high priority for me since it doesn't actually break anything
juanito perez 15 Jun, 2024 @ 9:04pm 
@zevdragon I tried switching between multiple mod combos and it only ever broke with this mod added. But since this only affects the void sea creatures I don't know why it would happen.