RimWorld

RimWorld

362 ratings
Vanilla Arsenal
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Mod, 1.5, 1.6
File Size
Posted
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2.011 MB
22 Jun, 2024 @ 5:33pm
19 Jul @ 6:48pm
4 Change Notes ( view )

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Vanilla Arsenal

Description


Welcome to yet another industrial-based weapon mod which continues the Arsenal series by introducing a vanilla-like set of weapons to enhance and expand the existing tech tree.

Vanilla Arsenal adds 6 new equippable industrial tech guns designed to fit into the already present weapon research tree.

GitHub link[github.com] to the mod repo.
Join my Discord server[discord.gg] to stay in the loop!

Suggested mods to play along with this:
Any mod, from western themed mods to more urban combat themed ones.

Have a look at my wares.

1.6 update:

















Q: "Is this mod CE compatible?"
A: "Iit should be on their GitHub."

Q: "I encountered an error!"
A: "Send me the logs so I can identify the issue."

Q: "Why "Arsenal" and not weaponry?"
A: "Arsenal mods add a varied set of weapons without a consistent element or theme, simple as."

Q: "Can I suggest additions or new features?"
A: "Sure, I plan to slowly add more content to the mod soon, but if you have any suggestions do tell, just keep in mind the idea of the mod."



DetVisor for art, writing, XML and the workshop page..

No fonts were made by me.

This mod is distributed under Creative Commons Attribution 4.0 International, which means that you can use and modify this mod as long as you credit me and others who worked on it.

RimWorld is owned by Ludeon Studios.

[ko-fi.com]
81 Comments
Gerewoatle 11 Aug @ 11:11am 
That does tend to be the nature of grenade launchers.
the THRONGALER 11 Aug @ 9:58am 
the grenade launchers are a menace man
Draconis🐊 5 Aug @ 4:17am 
Really liking the extra weapons but there is one issue. The combat shotgun does more damage than the other vanilla/vanilla expanded/etc shotguns at 18 and has both extreme range of 21 for a shotgun, along with an ultra nasty 4 shot burst. Possibly a little bit lower on the damage/burst side as it outperforms anything that isn't a charge weapon or minigun at range. Tearing through basically any target.
DetVisor  [author] 3 Aug @ 12:27am 
I can lower their commonality a little, I'm a good person.
Chowder 2 Aug @ 11:06pm 
Enemy grenade launchers are freaking insane. Show up super early and their accuracy combined with the projectile speed has caused me what I can only describe as emotional and mental anguish. I don't want to tell you how to design your mod, but damn I need to get good, I guess.

Wouldn't be so bad if they only showed up at higher point levels when my guys had some decent armor.
Blob [FBI] 31 Jul @ 9:01pm 
I remember the combat shotgun being so broken
twas inevitable it would be nerfed
but glad to see this mod updated to 1.6
PremierVader 25 Jul @ 3:38am 
Compatibility for Proper Shotguns please!
WAffel_TRager 23 Jul @ 9:07am 
Maybe a single use cheap rocket launcher
DetVisor  [author] 19 Jul @ 6:46pm 
Totally intentional. Will totally not be fixed in a second.
gezi 19 Jul @ 6:28pm 
combat shotgun,16s Aim for time