Crusader Kings III

Crusader Kings III

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Court REconciled
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2.736 MB
27 Jun, 2024 @ 7:47am
15 Nov, 2024 @ 9:02am
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Court REconciled

Description
This mod reworks the system of holding court (and also a few court events along the way).

In vanilla CK3, this feature works as follows: once every five years you press a button and get three random events from a set list. This approach currently has several problems

1) Events are too specific, breaking the suspense of disbelief when they inevitably repeat;

2) Events are overwhelmingly localized in their effects and aimed at randomly selected characters or places, making them insubstantial;

3) Events are outside of player’s control,

My goal is to deal with all of these problems as follows:

1) Make more generic events, reducing the number of repeats for the particular specific incidents;

2) Make most of the events have major global effects;

3) Allow the player a degree of control over their court.

This is done with the framework below:

- The first event (generic, 3 types per court type) provides a player with 5 choices of scaling modifiers affecting relevant stats. If the player wants, they can repeat the same event next court by paying gold, otherwise they get a new random event with chances of repeating reduced;

- The second event (generic) allows the player to affect the new mechanic - Court Axes. Each type of court (except for tribal) has two scales (think DnD alignment chart?), changed by decisions here, passive drift and some of the actions outside of court;

- The third event is pulled from the old vanilla set.

Let me know of any bugs and suggestions you have in the comments below. This mod is an _independent_ part of my global mod REvents https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2976674003 , devoted to providing a more serious and engaging experience for the game.

English loc only

AGOT Comp Patch - NOT UPDATED: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3279889276
56 Comments
Tom G. 17 Nov, 2024 @ 10:12am 
@De Mon Good to know, thanks!
De Mon  [author] 17 Nov, 2024 @ 9:08am 
@Tom G. this is very fair, I might add tooltips later. For now you can see effects in the game files directly (workshop folder -> common\modifiers\)
Tom G. 17 Nov, 2024 @ 8:52am 
I love the idea behind this mod, but am a little confused by the second event with the axes. I can see where I can choose to make my court more Efficient vs. Spectacular on one hand or more Traditionalist or Innovative on the other, but the tooltips don't give me any idea what Efficient, Spectacular, Traditionalist, or Innovative actually do. I can't tell what the benefit of one over the other is other than the cost in prestige. Do you have a cheat sheet or guide somewhere with that information?
De Mon  [author] 17 Nov, 2024 @ 2:41am 
@avVE correct
avVE 17 Nov, 2024 @ 2:38am 
I assume one should only use one of these mods? either Court Reconcile or REvent?
De Mon  [author] 15 Nov, 2024 @ 9:02am 
updated for 1.14
De Mon  [author] 9 Nov, 2024 @ 10:19am 
@eztoom it depends on a specific mod. It does modify some of vanilla events
Lord 7 Nov, 2024 @ 4:10pm 
Is this compataible with mods that add new court and hold court events? Does this modify any of the new previous events in vanilla?
Angelic Burrito 30 Oct, 2024 @ 12:35am 
Well, yay! I'm still subbed here anyways.
De Mon  [author] 29 Oct, 2024 @ 4:21am 
@Angelic Burrito, they just said that they were reworked, but I believe they are just replaced by some new unrelated events. No reason given