Total War: WARHAMMER III

Total War: WARHAMMER III

85 ratings
[EC] Bloodline Heroes - Blood Court of Vampire Counts
   
Award
Favorite
Favorited
Unfavorite
units
Tags: mod
File Size
Posted
Updated
79.435 MB
13 Jul, 2024 @ 7:44am
31 Mar @ 6:04pm
24 Change Notes ( view )

Subscribe to download
[EC] Bloodline Heroes - Blood Court of Vampire Counts

Description
Main Contents

This mod add
5 custom Bloodline Heroes
5 supplementary units

and Blood Court System(updated)
for Vampire Counts factions.

Each custom heroes can be recruited as like vanilla heroes/units does.
Hero composition is shown below
3 Champions (wight king) + 1 Dignitary (female vamp) + 1 wizard(Necromancer)
and take same hero caps of their own hero type.

To support 5 heroes and improve convenience of play, 5 new units are added
and building structure is slightly changed.
Please check building structure image and detail links below.

해당 모드는 5명의 커스텀 혈통 영웅과 이를 보조할 5종의 신유닛을 뱀파이어 카운트 팩션에 추가합니다.

각 영웅은 바닐라 영웅/유닛과 같은 방식으로 고용될 수 있습니다.
각 영웅의 타입 구성은 아래와 같습니다.
3명의 챔피온(와이트킹) + 1 귀족(여성 뱀파이어) + 1 마법사(네크로맨서)
이들은 타입에 따라 기존 영웅들처럼 영웅 캡을 소모합니다.

각 영웅에 대한 보조와 플레이 편의성을 위해서, 5종 유닛 추가, 건물 구조의 작은 변화가 있습니다.
건물 구조는 이미지와 세부사항 링크를 참고 바랍니다.

Building balance changes are written below

건물 밸런스 변경 내역은 아래 링크를 참고 바랍니다.

Building changes

Main Contents 2

Blood Court system Updated. (July 30th)
The Blood Court gives supports on purchasing items, Blood kiss resource and recruiting custom bloodline heroes.

Bloodline heroes are now recruited via Blood Court.
Deploy them in Blood Court before trying to hire them in hero recruitment section.

Please check details in discussion section.
here

블러드 코트 시스템이 추가되었습니다.
아이템 구매, 블러드 키스자원 수급, 커스텀 혈통 영웅 고용 등 블러드 코트는 다양한 것을 지원합니다.

혈통 영웅은 이제 블러드 코트를 통해서 고용하게 됩니다.
영웅 고용 부분에서 찾기 전에 먼저 블러드 코트에서 혈통 영웅을 '배치'해야만 영웅 풀에서 이들을 찾을 수 있습니다.

자세한 내용은 앞서 링크를 참고해주세요.

Installation and Availability

No need any other mods. Just subscribe, play VC factions and please check building structure.
It would be worked with every vanilla VC factions but I'm not sure it would be fine with modded factions.
Most development tests were played with Sylvania - Isabella.
I recommend to check with it if you have trouble and want to check stability test.

다른 모드를 필요로하지 않으며, 구독 후 뱀카 팩션에서 플레이하고 건물 구조를 체크하시길 바랍니다.
모든 바닐라 팩션에서 작동할 것이지만, 모드 팩션에서의 호환성은 장담할 수 없습니다.
대부분 테스트는 실바니아-이자벨라로 행해졌으므로, 문제발생에 따른 안정성 체크시 해당 팩션에서 테스트하길 추천합니다.

This mod don't use script, change almost no main contents(a few for buildings).
Majorly add new tables/contents related to characters(agents) and a few for units.
It means,
if there is no changes from CA on character-related tables, it would be probably stable, even without update.
Also, probably, No crashes with other mods using scripts are expected.

이 모드는 스크립트를 쓰지 않고, 거의 주요 컨텐츠를 건드리지 않고(건물에서 약간),
주로 새로운 캐릭터 관련(+약간의 유닛) 태이블/컨텐츠를 추가합니다.
이는 다음을 의미합니다.
CA가 캐릭터 관련 태이블을 변경하지 않는 한, 업데이트 없이도 안정적일 가능성이 높다는 것.
또한, 아마도, 스크립트를 쓰는 다른 모드와 충돌을 일으키지 않는다는 것.

Motif and Direction

Idea of vanilla Bloodline Lord was very good but entire contents were too old and relatively monotonous compared to W3 contents.
Performance of lords were overpowered enough even compared to recent characters. However, compositions of contents were not flavorful enough. I also thought about some points are not right for them. I could understand that because they are came from TWW 1 but I think it's the time changes have to be.

Instead of changing original lords, I thought adding heroes would be better. As like the mod I made before(DE Sisters), heroes are basically designed to be foot-fighters while there are options for enhancing speeds, initiatives and safety. I wanted to divide two roles, monster riders for Bloodline lords and various supports/troop leaders(like petty or non-commissioned officer) for custom heroes.

기존의 뱀파이어 혈통군주 아이디어는 매우 훌륭했지만 너무 오래된 컨텐츠이고 3편에 비해 단조로운 점이 있었습니다.
군주들의 역량은 최근의 캐릭터들에 비해도 강력하지만 컨텐츠의 다채로움이 부족하다고 느낍니다. 또한 일부분은 옳지 않아보이는 부분도 있었습니다. 1편의 내용으로써 납득할만 하지만 이제는 변화가 필요한 시점이라고 생각됩니다.

오리지널 군주를 바꾸는 대신에 영웅을 추가하는 것이 더 나아 보였습니다.
이전 작업물처럼 영웅들은 기본적으로 보병형이되, 속도와 우선권 안정성을 확보할 부가사항을 추가했습니다.
이는 기존 군주와 커스텀 영웅을 두개의 역할군, 몬스터 탑승자 vs 부사관 같은 보조형/부대 지휘형 유닛으로 역할 구분을 하고 싶었기 때문입니다.



Notes

The mod is not yet completed but almost every main contents are available without problem.
Some text works or balance work can be done during your campaign but don't worry they usually don't break the game, as I know. I'm not sure but some mounts or new contents can be added later.

모드는 아직 완성판이 아니지만 대부분의 메인 컨텐츠는 문제 없이 작동합니다.
일부 텍스트나 밸런스 작업이 여러분의 캠페인 중에 행해질 수 있으나 일반적으로 게임을 망치지 않으므로 안심하고 플레이 바랍니다. 확실하지는 않지만 일부 탈것이나 신규 컨텐츠가 추가될 수도 있습니다.

Contents Details

Please check discussion tap for details.
here

자세한 사항은 위 토론 탭을 확인해주시기 바랍니다.


Special Thanks to

Cryswar for modding guide
Tool makers of RPFM and Asset editor
ChatGpt for English Translation and Naming Idea/Works
Reference study for Mortuary Cult system Empire Markus Wulfhart Overhaul Vanilla
Popular Discussions View All (3)
0
14 Aug, 2024 @ 11:58pm
PINNED: Building Changes
EastCLiff
0
29 Jul, 2024 @ 7:45pm
PINNED: Blood Court
EastCLiff
0
13 Jul, 2024 @ 9:38am
PINNED: Contents Abstract (내용 요약)
EastCLiff
18 Comments
👻GypsyBastard 22 Mar @ 6:05am 
Any chance you can add Necrarchs skins from the mod Necrarch Brotherhood?
The Necrarchs would look realy good
Boshty 22 Feb @ 8:06am 
fuckin a!

awesome mod
DovahGoat 23 Dec, 2024 @ 2:31am 
Hello, first of all, I love this mod and the idea behind it, being able to recruit hero versions of the Bloodline Lords is awesome, my only "issue" isn't a big one but would it be possible to get a skill dump on the heroes? I personally play with a mod that give me a extra skill point or two every time a lord or hero level up, just makes skills less of a headache to balance imo lol, if not no worries the mod is still great I still look forward to any and all updates, have a good day/night
EastCLiff  [author] 20 Sep, 2024 @ 1:39am 
@Anax
I barely remember Vlad recruited a few Lahmians but don't know exactly how they works with it. It is what I really want to know for balance works. I recommend not to have too much expectations for it. I wish that Ai use them practically but don't know how to make it. I'm just counting on vanilla system. I need reports, reviews and modding techniques for it.
Anax 20 Sep, 2024 @ 1:31am 
is AI recruiting this?
Laserdream 20 Aug, 2024 @ 11:13am 
Feels like Mortarch hero is underpowered, esp in comparison to the others. His spell selection is underwhelming, he lost his lore healing triggers-when-casting passive, and skills -increasing cooldown?- is a bizzare choice. He is good at generating winds of magic? But Black Periate, the WoM-generating arcane item exists. More, it is buy-able in this mod.
The US Senate Finance Committee 9 Aug, 2024 @ 9:00pm 
@EastCliff

So just checked and the update today seems to have taken care of the issue.

Basically the Mortis Engines only had the Reliquary Binding effect when I tested it yesterday. I tested in an ongoing campaign that had multiple mods enabled. I disabled all mods, uninstalled them, and reinstalled your mod before making a new game. When I tested it, both the RoR Mortis Engine and the regular Mortis Engine were missing the Reliquary Corruption effect even in a new campaign.

Like I said though, just updated the mod and it's working perfectly now. Both effects are present. Thank you for the amazing mod and great response my dude!
EastCLiff  [author] 8 Aug, 2024 @ 11:18pm 
@The US Senate Finance Committee
Sorry to bother you. I started to check the issue. Would you give me more detailed reports on it? I tested Mortis engine on quick custom battle mod but all 3 passives worked well for me. At the start of combat, 'binding' was not working but it worked after seconds.

I'm not talking that the mod is clear. I used the passives for references and you can be right truly. The problem is I wasn't able to test the mod much enough on campaigns. Because of my bad cleaning skill, there can be some bugs I couldn't noticed. I'm going to check and upload it. Please report with details if you meet the same problem after I upload. Thanks for your report.
The US Senate Finance Committee 8 Aug, 2024 @ 10:18pm 
Hey - quick heads up that something in this mod is disabling the Reliquary Corruption effect on Mortis Engines. It shows up on tool tips in the research tree but not on the actual units when you recruit them. I've tested this with only this mod active and it's definitely disabling the primary effect for Mortis Engines.
The US Senate Finance Committee 7 Aug, 2024 @ 3:50pm 
Great mod!! Thanks for taking the time to translate to English. Let me know if you need any help with future translation content, etc. I don't speak Korean but I have worked with Koreans for about 15 years on translation stuff and would love to help out in the future :D