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That’s not actually a bug - the Charging Station and Bedside Charger are gone in 1.6. They were replaced by the beamcoil and enervoir.
@ShadowV2
I have no plans for that at the moment. My interests lie in other areas for development.
(Srry for the bad grammar im not nativly english)
Nope. Drones, both re-programmable and otherwise, cannot learn, as they do not *think*. They are no more autonomous or capable of thought than a toaster or an industrial smelter. Learning is the domain of sapient individuals, and with it, comes all the benefits and drawbacks of sapience. There's also technical limitations in my code.
@ImTheLichBruh
There isn't one. Until I get new art assets differentiating it better, questions like yours will continue to come up, I'm sure. I am not staying faithful to AT's design philosophy - I never wanted to in the long term.
@DJ Faren
That is partially why I want to separate my work as much as possible from AT. The only resemblance my work has to it these days is the art assets. I cannot make my own, so until someone makes new ones - and I do need new ones as 1.6 rendering is causing visual artifacting due to the low resolution of some of the current assets - in a different style, I'm stuck with these.
One question. Is there any option to change global learning factor for drones to something else than 0%?