RimWorld

RimWorld

245 ratings
GTek's Vehicles - Navistar MaxxPro MRAP
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Mod, 1.5
File Size
Posted
Updated
1.776 MB
16 Jul, 2024 @ 4:56pm
11 May @ 12:29pm
18 Change Notes ( view )

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GTek's Vehicles - Navistar MaxxPro MRAP

In 2 collections by GrahammerTek
GrahammerTek's Mods
14 items
GTek's Vehicle Collection
5 items
Description
The first in a series of vehicles I plan to add to Rimworld. Adds the MaxxPro, a massive armored truck designed to protect its crew against explosives and small arms fire. This particular model can be mounted with either a heavy machine gun or an automatic grenade launcher. Boasts a high carry capacity of 1000kg, but uses fuel at a very rapid rate.

Has optional compatibility with Engine Industries or Vanilla Vehicles Expanded for the building costs. Without either of them, it will fallback to a simpler recipe.

Weapon Selections:
- Unarmed (default)
Use the Upgrade tab add a weapon

- M2HB machine gun
Caliber: .50 BMG
Requires gunner

- Mk 19 grenade launcher
Caliber: 40x53mm Grenades
Requires gunner

Crew:
- 1 Driver
- 1 Gunner
- 5 Passengers

Stats:
- 11.1 c/s movement speed
- 1000kg cargo capacity
- 220 fuel capacity, 35 fuel consumption rate
- Heavily armored, values vary

Combat Extended Compatible?
Hell yeah it is.

Donations:
[ko-fi.com]

Note: The MaxxPro is a product of Navistar International, of which I am not affiliated with.
101 Comments
GrahammerTek  [author] 2 Aug @ 8:36am 
Neat, I'll take a look
Solarius Scorch 2 Aug @ 1:26am 
Smash Phil has just pushed some fixes to the Vehicle Framework. :3
Drex 22 Jul @ 11:40pm 
very thanks and take your time
GrahammerTek  [author] 22 Jul @ 11:22pm 
They will, but there's a few bugs right now in the move to 1.6 with Vehicle Framework that are making it take longer than I expected. Sorry for the wait.
Drex 22 Jul @ 8:06pm 
hello will the mods be updated? thanks for this one by the way^^
Leonidas1989 19 Jul @ 1:09am 
1.6??????
Eternal Night 14 Jul @ 2:05am 
Great car and great mod!
»SoD« Thekillergreece 26 Jun @ 5:59am 
Nows your chance to implement changes you wanted to! For 1.6
ikit_claw yes-yes 20 May @ 12:55am 
nvm i went into the patch files and i believe i just needed to get the heavy auto turrets learned from ce. research-tree forked doesnt really show that i needed that learned to build the cars since it placed it super far away in the tree.
ikit_claw yes-yes 19 May @ 7:08pm 
idk what changed but i started a new playthrough and icant seem to build the vehicle after unlocking fabrication is there another prerequisite that i might have missed? i couldve sworn thats all i needed when built it on my last playthrough