Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

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The Imperium (Updated)
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65.347 MB
17 Jul, 2024 @ 4:39am
30 Jun @ 2:25pm
12 Change Notes ( view )

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The Imperium (Updated)

In 1 collection by BadStrats
The Imperium Mod Collection
18 items
Description
Welcome to the Imperium Mod Updated!

I decided to take up the mantle of continuing SynisterSyclone's work, which can be found here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2186851879&searchtext=The+Imperium

I hope to use this as a learning experience to improve my modding capabilities while also bringing back a mod that people once enjoyed. Honestly, I cannot guarantee that my work will live up to the original, however I will strive to make the mod better going forward with the feedback of those that wish to provide it.

>>> Load Order <<<
(Required Non-Imperium Mods can go here)
The Imperium (Updated)
(Or required Non-Imperium Mods can go here)
The Imperium Submods

For Submods requiring Non-Imperium mods, you can place those above the submod, or above The Imperium mod as the base mod is usually only required for specific files contained in the mod itself.


Most Recent Update:

Re-released Heroes of Legend Patch as the Astra MIlitarum and Astartes patches. This was done to make it easier to manage as the addition of deployable turrets and structures have complicated adapting it all into one patch.

Partially changed the Faction menu with new flavor text.

My stance on requests for the mod:

I will listen to requests people might have for the mod. These requests will be looked at, and either implemented into the base mod, made into a submod, or I will reject it. In case I reject any suggestions/requests, anyone is free to take them and make them a mod.

Planned Submods:

Adeptus Mechanicus Unit Submod
Popular Discussions View All (3)
0
8 Jun @ 8:57am
Bugs & Issues
BadStrats
0
8 Jun @ 8:53am
Balance & Changes
BadStrats
0
8 Jun @ 8:49am
Submod Corner
BadStrats
67 Comments
HK-47 17 Jul @ 7:09am 
When Mechanicus?
Pyrodysseus 15 Jul @ 10:51pm 
I am not having any of the issues Lukasao describes so I think it must be resolved!
Recently played a campaign w most of your submods like 3 slots and HoL and Sisters of Battle, was awesome. Made tons of static defense and crept my way across the map with Hydras, Leman Russ and Rogal Dorn tanks, Redemptor Dreadnaughts, and a large supporting network of Chimeras carrying tech priests, Hospitalliers and Devastator Centurions. What a time to be alive, ty
BadStrats  [author] 30 Jun @ 2:22pm 
Alright, I think it should be resolved now. If there are any further issues with techs, or the units in general let me know.
Lukasao 30 Jun @ 5:53am 
@BadStrats so i did what you asked, researched every possible technology that i could, build every type of building.

Attilan Rough Riders in the end can be researched, but they lack any description or name or even icon, there is only huge "question mark" in that place.

About Primaris forces, they are all present in tech tree, but 4 of them, all vehicles (Primaris Invader ATV, Primaris Repulsor Executioner, Redemptor Dreadnought, Storm Speeder Thunderstrike) can't be researched no matter what i do, it seems like they are bound to some building in Space Marines faction that isn't present in your mod.
BadStrats  [author] 29 Jun @ 7:18pm 
I assume you own both the DLCs and have them enabled. I don't own either so it is difficult to test if those units are actually functional. If you could load up a game with all techs already unlocked and check if the units are build-able that would be helpful. Also were there any texts that lacked a name, icon, and description in the tech tree? It might be possible I fail to setup the techs correctly. It would be incredibly helpful if you could do this so I can attempt to fix it without randomly changing things and hoping it will fix it.
Lukasao 29 Jun @ 3:41am 
Incompatible with the last two dlcs, I can't research, let alone hire certain units, especially vehicles from the Ultima pack and the Attilan Rough Rider for Astra Militarum from the latest dlc, I don't use any other mods
BadStrats  [author] 24 Feb @ 1:13am 
That's even stranger saying I lack the dlc for some of the space marine units yet my game doesn't have the same issue. An interesting mystery we have here.
fatpancake23 23 Feb @ 7:05pm 
i bought all of the unit DLCs and it works perfectly fine now (any DLCs with space marine and/or astra militarism units)
BadStrats  [author] 21 Feb @ 4:29pm 
I certainly can't recreate the issue you're having... It might be an issue with another mod your running, or possibly issues with the game itself. If you are running any other mods, you might want to look through them to see if one might be having a compatibility issue with the Imperium mod or Gladius itself.
fatpancake23 17 Feb @ 3:08pm 
i don’t really know why it’s not working for me since it’s been working for other people, and i’ve uninstalled and reinstalled the game