Total War: PHARAOH DYNASTIES

Total War: PHARAOH DYNASTIES

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10 Building Slots for Aegan and Mesopotamian Cult Centres
   
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8. Aug. 2024 um 5:17
12. Sep. 2024 um 7:49
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10 Building Slots for Aegan and Mesopotamian Cult Centres

In 1 Kollektion von Alex Zhao
Z's mods
25 Inhalte
Beschreibung
As the title said, cult centres in Aegan and Mesopotamian regions (like Troy or Mycenaean) will also have 10 building slots. Babylon and Akhetaten were increased to 12 slots since 10 slots single settlement provinces are not very useful.

Also fixed a vanilla startpos bug:
· Amenmesse is not present in the Egyptian dynasty tree.

This is a startpos mod, so it requires a new campaign to work and will conflict with all other startpos mods
40 Kommentare
Buuwack~¬! 30. Juni um 6:20 
This mod caused crash on new campaign when ending turn 2, when it goes to ITHACA
Tried both with assyria and hatti.
Otho 24. Mai um 12:47 
Another bug report! Apologies for not noticing sooner, otherwise I would have included it in my previous message.

If you kill an enemy general in battle without wiping out the army itself, for some reason the game will display what appears to be a cropped version of Merneptah's concept art above the army on the campaign map. I have no idea what could be causing this as it seemingly happens at random.

I first noticed this bug when playing an Irsu campaign with default campaign settings, high graphic settings, and only your mods active if that helps at all.
Alex Zhao  [Autor] 22. Mai um 22:10 
I will take a look at the vo bug, but I think it should be caused by the db instead of start position.
Yeah this mod's current startpos file is generated after CA's fix.
Otho 22. Mai um 19:29 
I think I've found a possible start position bug. Garrison units within the "Achaea" realm appear to be using the voice lines of Egyptian units. Mycenaean garrison units are shouting things like "For Pharaoh's glory!" which I don't think is intentional. If you'd like more details please just ask!
Lycia Pintella 4. Apr. um 18:14 
BTW: Were you ever able to recompile the startpos.esf after a CA update fixed a victory conditions issue?

Radiouss earlier comment quoted cuz I am not super familiar, but my victory conditions are wrecked:

"Good day Sir,

CA released today new version of Ak (modding tool) where they fixed critical error which happened when compiling edited startpos file. New version no longer breaks Victory Conditions.

To get fixed version for your mod simply recreate your startpos in todays updated Asembly Kit."
Lycia Pintella 4. Apr. um 17:05 
As a temp fix I went to lot_template_to_building_superchain_junctions_tables and changed the building superchain to phar_main_major_poc_main_building_lower_egypt. Might nott be perfect but I can continue my campaign. =)
Lycia Pintella 4. Apr. um 16:59 
I added Make Them Unique after my campaign started not realizing it is a startpos mod. I bet it broke something. Ugh I really want those landmarks!
Lycia Pintella 4. Apr. um 16:43 
I am not 100% sure it is this mod, but I don't have many that touch the buildings. I colonized Akhetaten and can't upgrade the main settlement building. It says I must first construct all required buildings in the settlement.
Ciaphas Cain 6. März um 11:32 
just commenting so I know when updated or changed
不夜 27. Feb. um 3:30 
大佬,求做个3倍4倍部队人数MOD