Project Zomboid

Project Zomboid

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M3 Sub Machine Gun
   
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File Size
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957.438 KB
30 Aug, 2024 @ 6:07am
12 Feb @ 7:49pm
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M3 Sub Machine Gun

In 2 collections by Monkey Magic
MM PZ Server Modlist [B41]
94 items
Road to Louisiville [B42]
20 items
Description
M3 Sub Machine Gun adds this gun to the game.

The M3 Sub Machine Gun utilizes 9mm rounds arleady in the game. Although the M3 was designed primarily for .45 caibre, there were also a number designed for 9mm. This mod chose the latter, given that .45 already has two weapons associated with it, while 9mm only has the one. Both weapon, and the associated magazine can be found in similar places to where one might find other military weaponry, as well as some other places.

The following attachments can be used with the M3 SMG:

- Iron Sight (increase max range by 3)
- Laser (increases accuracy)
- Red Dot (increases aiming speed)

Additionally, should one be using the mod Simple Silencers, the M3 SMG can use the retail suppressor, provided the Simple Silencer SMG Patch mod is also enabled. (not available for B42 yet)

For B42: No new guns were added in B42, so this works pretty much to the same specifications as for B41.

[ko-fi.com]

Workshop ID: 3320753157
Mod ID: M3SubMachineGun
14 Comments
Monkey Magic  [author] 26 May @ 10:18pm 
@ElGranCrustianYTOfficial - Um, not sure what I am supposed to take away from that. Are you saying they are not working for you? They are working fine for me, and I always test subbing to my mod to make sure I get the same results as the end user. See the video I added above ^^

If there is an issue, it is likely down to another mod. A lot of gun mods change vanilla mechanics which this mod may utilise, so please test out your mod collection to ferret out the problem
ElGranCristianYTOfficial 26 May @ 8:32pm 
Bro, don't fuck with me, did you implement RELOAD animations?? omg
ElGranCristianYTOfficial 7 May @ 10:08am 
more for ww1 and 2 weapons please!
Monkey Magic  [author] 12 Jan @ 11:29pm 
@Barn - Not that I'm aware of, but anything that changes the vanilla firearms mechanics may cause an issue - iunno, depends on how they change stuff. You'd have to check, but I assume anything that adds new stuff shouldn't be a problem.
storm 12 Jan @ 10:20pm 
posssiiblee incompabilities with any other mods?
Monkey Magic  [author] 7 Jan @ 7:58am 
@1nko9nito - are you using any other mods that affect firearms, or attachments? Could be a conflict there. I asume you have a screwdriver, since these are required to attach weapon mods to firearms. The only other issue I can think of it that you may already have a weapon mod that is stopping you attach the red dot (such as iron sights) - remove it first
1nko9nito 6 Jan @ 9:26pm 
cant attach red dot
Monkey Magic  [author] 21 Dec, 2024 @ 6:11am 
@Caffie - no worries, its still unstable build at the moment XD

Addendum: Ya see, if there were two versions of this gun, one would need to find the correct mag for the correct gun before it could be used. On the rarest settings, this could be a serious blow for a player, so I'd rather not over-complicate it like that.

That aside: now updated for B42 too ^^
Caffie 17 Dec, 2024 @ 2:40pm 
I see. thank you for your answer. :bleach:
Monkey Magic  [author] 17 Dec, 2024 @ 2:10pm 
@Caffie - Should be easy enough, but I don't intend on doing so. Besides, B42 is out, so every mod is probably broken now :S